コード例 #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (this.name == "1")
     {
         PL.selectedProjectile = 1;
         DC.actionType         = 1;
         PL.LaunchObject();
     }
     else if (this.name == "2")
     {
         PL.selectedProjectile = 2;
         DC.actionType         = 2;
         PL.LaunchObject();
     }
     else if (this.name == "3")
     {
         PL.selectedProjectile = 3;
         DC.actionType         = 3;
         PL.LaunchObject();
     }
     else if (this.name == "4")
     {
         // DROP EGG
     }
     else if (this.name == "5")
     {
         // Baby face:
         DC.faceType = 1;
     }
     else if (this.name == "6")
     {
         // Chicken face:
         DC.faceType = 2;
     }
 }
コード例 #2
0
 private void OnTriggerEnter(Collider other)
 {
     if (!runOnced)
     {
         if (this.name == "1")
         {
             PL.selectedProjectile = 1;
             DC.actionType         = 1;
             DC.shootingState      = 1;
             PL.LaunchObject();
         }
         else if (this.name == "2")
         {
             PL.selectedProjectile = 2;
             DC.actionType         = 2;
             DC.shootingState      = 1;
             PL.LaunchObject();
         }
         else if (this.name == "3")
         {
             PL.selectedProjectile = 3;
             DC.actionType         = 3;
             DC.shootingState      = 1;
             PL.LaunchObject();
         }
         else if (this.name == "4")
         {
             // DROP EGG
             PL.selectedProjectile = 4;
             DC.actionType         = 4;
             DC.shootingState      = 1;
             PL.LaunchObject();
         }
         else if (this.name == "5")
         {
             // Baby face:
             DC.faceType      = 1;
             DC.shootingState = 1;
             babyFace.SetActive(true);
             chickenFace.SetActive(false);
             gameObject.SetActive(false);
         }
         else if (this.name == "6")
         {
             // Chicken face:
             DC.faceType      = 2;
             DC.shootingState = 1;
             chickenFace.SetActive(true);
             babyFace.SetActive(false);
             gameObject.SetActive(false);
         }
     }
 }