private void OnTriggerEnter(Collider other) { if (this.name == "1") { PL.selectedProjectile = 1; DC.actionType = 1; PL.LaunchObject(); } else if (this.name == "2") { PL.selectedProjectile = 2; DC.actionType = 2; PL.LaunchObject(); } else if (this.name == "3") { PL.selectedProjectile = 3; DC.actionType = 3; PL.LaunchObject(); } else if (this.name == "4") { // DROP EGG } else if (this.name == "5") { // Baby face: DC.faceType = 1; } else if (this.name == "6") { // Chicken face: DC.faceType = 2; } }
private void OnTriggerEnter(Collider other) { if (!runOnced) { if (this.name == "1") { PL.selectedProjectile = 1; DC.actionType = 1; DC.shootingState = 1; PL.LaunchObject(); } else if (this.name == "2") { PL.selectedProjectile = 2; DC.actionType = 2; DC.shootingState = 1; PL.LaunchObject(); } else if (this.name == "3") { PL.selectedProjectile = 3; DC.actionType = 3; DC.shootingState = 1; PL.LaunchObject(); } else if (this.name == "4") { // DROP EGG PL.selectedProjectile = 4; DC.actionType = 4; DC.shootingState = 1; PL.LaunchObject(); } else if (this.name == "5") { // Baby face: DC.faceType = 1; DC.shootingState = 1; babyFace.SetActive(true); chickenFace.SetActive(false); gameObject.SetActive(false); } else if (this.name == "6") { // Chicken face: DC.faceType = 2; DC.shootingState = 1; chickenFace.SetActive(true); babyFace.SetActive(false); gameObject.SetActive(false); } } }