private void OnEnable() { currentLevel = levelOffset + chunkStages * currentChunkLevel.Value; GetComponent <Health>().SetHealth(progression.GetStat(characterType, Stat.Health, currentLevel)); inventoryItem.data.price = progression.GetStat(characterType, Stat.GoldReward, currentLevel); inventoryItem.data.itemName = currentLevel.ToString(); }
public float GetStat(Stats stat) { return(progression.GetStat(stat, characterClass, GetLevel()) + GetAdditiveModifier(stat)); }