Пример #1
0
 private void OnEnable()
 {
     currentLevel = levelOffset + chunkStages * currentChunkLevel.Value;
     GetComponent <Health>().SetHealth(progression.GetStat(characterType, Stat.Health, currentLevel));
     inventoryItem.data.price    = progression.GetStat(characterType, Stat.GoldReward, currentLevel);
     inventoryItem.data.itemName = currentLevel.ToString();
 }
Пример #2
0
 public float GetStat(Stats stat)
 {
     return(progression.GetStat(stat, characterClass, GetLevel()) + GetAdditiveModifier(stat));
 }