private bool CanBeatArmos(Progression items) { return(items.Sword || items.Hammer || items.Bow || items.CanExtendMagic(2) && (items.Somaria || items.Byrna) || items.CanExtendMagic(4) && (items.Firerod || items.Icerod)); }
public static bool CanKillManyEnemies(this Progression items) { return(items.Sword || items.Hammer || items.Bow || items.Firerod || items.Somaria || items.Byrna && items.CanExtendMagic()); }