public override void Keyboard(System.Windows.Forms.Keys key) { switch (key) { case System.Windows.Forms.Keys.L: _joint2.EnableLimit(!_joint2.IsLimitEnabled); _joint3.EnableLimit(!_joint3.IsLimitEnabled); _joint2.GetBody1().WakeUp(); _joint3.GetBody2().WakeUp(); break; case System.Windows.Forms.Keys.M: _joint1.EnableMotor(!_joint1.IsMotorEnabled); _joint2.EnableMotor(!_joint2.IsMotorEnabled); _joint3.EnableMotor(!_joint3.IsMotorEnabled); _joint2.GetBody1().WakeUp(); _joint3.GetBody2().WakeUp(); break; case System.Windows.Forms.Keys.P: _joint3.GetBody2().WakeUp(); _joint3.MotorSpeed = (-_joint3.MotorSpeed); break; } }
/// <inheritdoc /> public override void OnKeyDown(KeyboardKeyEventArgs key) { if (key.Key == Key.L) { _joint.EnableLimit(!_joint.IsLimitEnabled()); } if (key.Key == Key.L) { _joint.EnableMotor(!_joint.IsMotorEnabled()); } if (key.Key == Key.L) { _joint.SetMotorSpeed(-_joint.GetMotorSpeed()); } }
protected override void OnKeyDown(KeyEventArgs e) { if (e.KeyCode == Keys.L) { _joint.EnableLimit(!_joint.IsLimitEnabled()); } if (e.KeyCode == Keys.M) { _joint.EnableMotor(!_joint.IsMotorEnabled()); } if (e.KeyCode == Keys.P) { _joint.SetMotorSpeed(-_joint.GetMotorSpeed()); } }
/// <inheritdoc /> public override void OnKeyDown(KeyInputEventArgs keyInput) { if (keyInput.Key == KeyCodes.L) { Joint.EnableLimit(!Joint.IsLimitEnabled()); } if (keyInput.Key == KeyCodes.L) { Joint.EnableMotor(!Joint.IsMotorEnabled()); } if (keyInput.Key == KeyCodes.L) { Joint.SetMotorSpeed(-Joint.GetMotorSpeed()); } }
public override void Keyboard(System.Windows.Forms.Keys key) { switch (key) { case System.Windows.Forms.Keys.L: _joint.EnableLimit(!_joint.IsLimitEnabled); break; case System.Windows.Forms.Keys.M: _joint.EnableMotor(!_joint.IsMotorEnabled); break; case System.Windows.Forms.Keys.P: _joint.MotorSpeed = (-_joint.MotorSpeed); break; default: return; } }
/// <inheritdoc /> public override void OnRender() { DrawString("Keys: (l) limits, (m) motors, (s) speed"); var force = _joint.GetMotorForce(1 / TestSettings.Dt); DrawString($"Motor Force = {force}"); if (Input.GetKeyDown(KeyCode.L)) { _joint.EnableLimit(!_joint.IsLimitEnabled()); } if (Input.GetKeyDown(KeyCode.L)) { _joint.EnableMotor(!_joint.IsMotorEnabled()); } if (Input.GetKeyDown(KeyCode.L)) { _joint.SetMotorSpeed(-_joint.GetMotorSpeed()); } }
/// <inheritdoc /> protected override void PreStep() { DrawString("Keys: (l) limits, (m) motors, (s) speed"); var force = _joint.GetMotorForce(TestSettings.Frequency); DrawString($"Motor Force = {force}"); if (Input.GetKeyDown(KeyCode.L)) { _joint.EnableLimit(!_joint.IsLimitEnabled()); } if (Input.GetKeyDown(KeyCode.L)) { _joint.EnableMotor(!_joint.IsMotorEnabled()); } if (Input.GetKeyDown(KeyCode.L)) { _joint.SetMotorSpeed(-_joint.GetMotorSpeed()); } }