//Load scene objects public override void LoadObjects() { Dictionary <string, string> staticObjects = new Dictionary <string, string>(); Dictionary <string, string> dynamicObjects = new Dictionary <string, string>(); staticObjects.Add("House", "Prefab/objects/House_right"); staticObjects.Add("Tree", "Prefab/objects/Tree_right"); staticObjects.Add("MaleBasket", "Prefab/objects/Basket"); staticObjects.Add("FemaleBasket", "Prefab/objects/Basket"); staticObjects.Add("Male", "Prefab/people/VA_MaleCorrect"); staticObjects.Add("VA", "Prefab/people/Groot"); staticObjects.Add("Female", "Prefab/people/VA_FemaleCorrect"); dynamicObjects.Add("Apple", "Prefab/Fruits/Apple"); dynamicObjects.Add("Banana", "Prefab/Fruits/Banana"); dynamicObjects.Add("Orange", "Prefab/Fruits/Orange"); dynamicObjects.Add("Pear", "Prefab/Fruits/Pear"); Pooler.CreateStaticObjects(staticObjects); Pooler.CreateDynamicObjects(dynamicObjects); CreateScene(); }
//Create the scene objects public override void LoadObjects() { Pooler.CreateStaticObjects(sceneObjects.staticObjects); Pooler.CreateDynamicObjects(sceneObjects.dynamicObjects); TargetObjects = Shuffle(Pooler.GetDynamicObjects()); }