public void SetupGame() { int count = 0; foreach (GameObject player in playerList) { if (player.GetComponent <PlayerMovement>() != null) { count++; } } if (count == 0) { ChangeScene.ResetScene(); } Points.AddRound(); roundtext.text = "Round " + Points.round; pointstext.text = "WINS\nP1: " + Points.p1 + "\nP2: " + Points.p2 + "\nP3: " + Points.p3 + "\nP4: " + Points.p4; if (testMode == false) { StartCoroutine(StartTimer(3)); } else { timertext.text = ""; } GetSpawnPoints(); }