public void PlayRound() { Points points = new Points(); int[] roundThrows = new int[3]; int playerPoints = 0; int throwValue = 0; foreach (var player in runner.CurrentPlayers) { FetchPlayers(); playerPoints = player.CalculatePoints(); RoundTextBox.Text = player.PlayerRounds.ToString(); CurrentPlayerTextBox.Text = player.PlayerName; PlayerPointsTextBox.Text = player.CalculatePoints().ToString(); if (player.PlayerName.Contains("Dator")) { for (int i = 0; i < roundThrows.Length; i++) { throwValue = points.RandomThrow(); roundThrows[i] = throwValue; playerPoints += throwValue; ShowActionsTextBox.AppendText($"Kast: { (i + 1) }/3 { player.PlayerName } kastade och träffade { throwValue }" + (Environment.NewLine)); WaitCondition(player.PlayerName, throwValue, (i + 1)); int showValue = player.CalculatePoints() + throwValue; PlayerPointsTextBox.Text = (showValue.ToString()); } if (playerPoints < 301) { player.AddTurn(roundThrows[0], roundThrows[1], roundThrows[2]); ShowActionsTextBox.AppendText($"Runda { player.PlayerRounds }, { player.PlayerName } fick { (roundThrows[0] + roundThrows[1] + roundThrows[2]) } poäng" + (Environment.NewLine) + (Environment.NewLine)); } else if (playerPoints > 301) { ShowActionsTextBox.AppendText($"Runda { player.PlayerRounds }, { player.PlayerName } kom över 301 poäng och rundan blev nullifierad" + (Environment.NewLine) + (Environment.NewLine)); } player.PlayerRounds++; PlayerPointsTextBox.Text = player.CalculatePoints().ToString(); FetchPlayers(); } else { for (int i = 0; i < roundThrows.Length; i++) { RoundTextBox.Text = player.PlayerRounds.ToString(); CurrentPlayerTextBox.Text = player.PlayerName; PlayerPointsTextBox.Text = player.CalculatePoints().ToString(); int humanChoice = HumanChoice(); throwValue = points.AimedThrow(humanChoice); roundThrows[i] = throwValue; playerPoints += throwValue; int showValue = player.CalculatePoints() + throwValue; PlayerPointsTextBox.Text = (showValue.ToString()); ShowActionsTextBox.AppendText($"Kast: { (i + 1) }/3 { player.PlayerName } kastade och träffade { throwValue }" + (Environment.NewLine)); } if (playerPoints < 301) { player.AddTurn(roundThrows[0], roundThrows[1], roundThrows[2]); ShowActionsTextBox.AppendText($"Runda { player.PlayerRounds }, { player.PlayerName } fick { (roundThrows[0] + roundThrows[1] + roundThrows[2]) } poäng" + (Environment.NewLine) + (Environment.NewLine)); } else if (playerPoints > 301) { ShowActionsTextBox.AppendText($"Runda { player.PlayerRounds }, { player.PlayerName } kom över 301 poäng och rundan blev nullifierad" + (Environment.NewLine) + (Environment.NewLine)); } player.PlayerRounds++; PlayerPointsTextBox.Text = player.CalculatePoints().ToString(); FetchPlayers(); } FetchPlayers(); } }