public void SetupGame()
    {
        int count = 0;

        foreach (GameObject player in playerList)
        {
            if (player.GetComponent <PlayerMovement>() != null)
            {
                count++;
            }
        }

        if (count == 0)
        {
            ChangeScene.ResetScene();
        }

        Points.AddRound();
        roundtext.text  = "Round " + Points.round;
        pointstext.text = "WINS\nP1: " + Points.p1 + "\nP2: " + Points.p2 + "\nP3: " + Points.p3 + "\nP4: " + Points.p4;

        if (testMode == false)
        {
            StartCoroutine(StartTimer(3));
        }
        else
        {
            timertext.text = "";
        }

        GetSpawnPoints();
    }