コード例 #1
0
    void Shoot()
    {
        switch (player.current_gun)
        {
        case "pistol":
            player.DamagePlayer(1);
            StartCoroutine(FirePistol());
            soundManager.PlayPistolFire();
            break;

        case "shotgun":
            player.DamagePlayer(2);
            FireShotgun();
            soundManager.PlayShotgunFire();
            break;
        }
    }