void Start() { rb = GetComponent <Rigidbody2D>(); sprite = transform.GetChild(0).GetComponent <SpriteRenderer>(); anim = transform.GetChild(0).GetComponent <Animator>(); inventory = GetComponent <PlayerInventory>(); nightCycle = GameObject.Find("Global Light (Sun)").GetComponent <DayNightCycleManager>(); playerSoundManager = GetComponent <PlayerSoundManager>(); cameraHandler = GameObject.Find("Camera Manager").GetComponent <CameraHandler>(); transitionHandler = GameObject.Find("Transition Handler").GetComponent <TransitionHandler>(); interactionsManager = GetComponent <InteractionsManager>(); individualInteractions = GameObject.Find("Interactions Manager").GetComponent <IndividualInteractions>(); playerCollider = GetComponent <BoxCollider2D>(); gm = GameObject.Find("Game Manager").GetComponent <GameManager>(); pickUpTarget = canoe.transform.GetChild(0).GetChild(0); montyObj = GameObject.Find("Monty"); montyStateActions = montyObj.GetComponent <MontyStateActions>(); montyStateManager = montyObj.GetComponent <MontyStateManager>(); montyStateVariables = montyObj.GetComponent <MontyStateVariables>(); firstPet = false; //canoe = GameObject.Find("Canoe"); //canoeTarget = GameObject.Find("canoeTarget"); xSpeed = defaultXSpeed; ySpeed = defaultYSpeed; canoeWalkSpeed = defaultCanoeWalkSpeed; }
void Awake() { playerMovement = GetComponent <PlayerMovement>(); playerSoundManager = GetComponentInChildren <PlayerSoundManager>(); povTransform = transform.GetChild(0); playerStats = GetComponent <PlayerStats>(); }
void Start() { status = gameObject.GetComponent <PlayerStatus>(); vulnerability = Vulnerability.Vulnerable; material.color = defaultColor; sounds = gameObject.GetComponent <PlayerSoundManager>(); }
protected override void Awake() { base.Awake(); playerSoundManager = GetComponent <PlayerSoundManager>(); soundEffectsManager = FindObjectOfType <SoundEffectsManager>(); controls = new PlayerControls(); abilities = new List <Ability>(); //--- Events ---// //When movement input is received, use that input to move or activate an ability in that direction controls.Movement.Move.performed += ctx => ProcessMoveInput(ctx.ReadValue <Vector2>()); //When pause input is received, pause the game and fire the pause menu event controls.Movement.Pause.performed += _ => PauseManager.TogglePause?.Invoke(); //When bottom row keys are pressed, try to activate the corresponding ability. controls.Movement.Ability0.performed += _ => TryActivateAbility(0); controls.Movement.Ability1.performed += _ => TryActivateAbility(1); controls.Movement.Ability2.performed += _ => TryActivateAbility(2); controls.Movement.Ability3.performed += _ => TryActivateAbility(3); controls.Movement.Ability4.performed += _ => TryActivateAbility(4); controls.Movement.Ability5.performed += _ => TryActivateAbility(5); controls.Movement.Ability6.performed += _ => TryActivateAbility(6); //When paused, diallow movement / abilities PauseManager.PauseGame += paused => canAct = !paused; }
void Start() { Screen.showCursor = false; manager = (GameObject.Find("LevelManager").GetComponent("LevelManager")) as LevelManager; player_sound_manager = (GameObject.Find("MainPlayer").GetComponent("PlayerSoundManager")) as PlayerSoundManager; current_level = Application.loadedLevel; player = GameObject.Find("MainPlayer"); player.transform.position = start_pos.transform.position; fade_in.FadeIn(); player.tag = "Player"; CharacterMotor motor = LevelManager.player.GetComponent("CharacterMotor") as CharacterMotor; if(current_level == 3 && !boosted) { boosted = true; motor.movement.maxForwardSpeed += 0.5f; motor.movement.maxBackwardsSpeed += 0.5f; motor.movement.maxSidewaysSpeed += 0.5f; motor.jumping.baseHeight += 0.02f; motor.jumping.extraHeight += 0.02f; default_speed = motor.movement.maxForwardSpeed; default_jump = motor.jumping.baseHeight; } else if(current_level == 3) { motor.movement.maxForwardSpeed = default_speed; motor.movement.maxBackwardsSpeed = default_speed; motor.movement.maxSidewaysSpeed = default_speed; motor.jumping.baseHeight = default_jump; motor.jumping.extraHeight = default_jump; } }
public AK47(WeaponController wc, PlayerSoundManager sm) { weaponController = wc; soundManager = sm; extraAmmo = 1000; loadedAmmo = 30; }
private void Start() { collisionChecker = GetComponent <CollisionChecker>(); gameManager = FindObjectOfType <GameManager>(); animator = GetComponent <Animator>(); playerSoundManager = GetComponent <PlayerSoundManager>(); canMove = true; defaultXScale = transform.localScale.x; }
void Awake() { inputs = GetComponent <PlayerInputManager>(); mainCamera = Camera.main.transform; character = GetComponent <CharacterController>(); soundManager = GetComponent <PlayerSoundManager>(); animator = GetComponentInChildren <Animator>(); }
// Use this for initialization void Awake() { rb = GetComponent <Rigidbody2D>(); playerHealth = playerHealthObject.GetComponent <PlayerHealth>(); playerReload = playerReloadObject.GetComponent <PlayerReload>(); playerReload.reloadSpeed = ReloadSpeed; animator = GetComponent <Animator>(); soundManager = GetComponentInChildren <PlayerSoundManager>(); nextBullet = Bullet; currentPatrolIndex = 0; currentPatrolPoint = patrolPoints[currentPatrolIndex]; }
void Start() { animator = gameObject.GetComponentInChildren <Animator>(); characterController = gameObject.GetComponent <CharacterController>(); cameraTransform = Camera.main.transform; playerStatus = gameObject.GetComponent <PlayerStatus>(); sounds = gameObject.GetComponent <PlayerSoundManager>(); locomotionHashID = Animator.StringToHash("Base Layer.Locomotion"); pivotLeftHashID = Animator.StringToHash("Base Layer.LocomotionPivotLeft"); pivotRightHashID = Animator.StringToHash("Base Layer.LocomotionPivotRight"); idlePivotLeftHashID = Animator.StringToHash("Base Layer.IdlePivotLeft"); idlePivotRightHashID = Animator.StringToHash("Base Layer.IdlePivotRight"); }
void Start() { Debug.Log("Player start"); mAnimatior = GetComponentInChildren <Animator>(); //cameraT = Camera.main.transform; mCameraTarget = playerCamera.transform; mSoundManager = GetComponent <PlayerSoundManager>(); mWalkSoundCorutine = null; Debug.Assert(mAnimatior != null && mCameraTarget != null && mSoundManager != null); mAnimatior.SetFloat(animatorParamName, 0.0f); moving = true; }
private void Start() { if (Instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); rigidbody2D = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); soundManager = GetComponent <PlayerSoundManager>(); walkingSoundCounter = walkingSoundInterval; }
private void Awake() { soundManager = FindObjectOfType <SoundManager>(); playerSoundManager = FindObjectOfType <PlayerSoundManager>(); if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); }
// Use this for initialization void Awake() { rb = GetComponent <Rigidbody2D>(); playerHealth = playerHealthObject.GetComponent <PlayerHealth>(); playerReload = playerReloadObject.GetComponent <PlayerReload>(); playerReload.reloadSpeed = ReloadSpeed; animator = GetComponent <Animator>(); soundManager = GetComponentInChildren <PlayerSoundManager>(); nextBullet = Bullet; if (SecondPlayer) { vAxisName += "Second"; hAxisName += "Second"; attackAxisName += "Second"; } }
void Start() { mAudioSource = GetComponent <AudioSource>(); mAnimator = GetComponentInChildren <Animator>(); mPlayerController = GetComponent <PlayerController>(); mItemController = GetComponent <ItemController>(); mSoundManager = GetComponent <PlayerSoundManager>(); Debug.Assert(mAudioSource != null && mAnimator != null && mPlayerController != null && mItemController != null && mSoundManager != null); mActionCoroutine = null; //mCurrentTime = maxActionTime; //RefreshUi(); }
// Use this for initialization void Start() { PlayerHandCollider[] hand_colliders = this.GetComponentsInChildren <PlayerHandCollider> (); for (int i = 0; i < hand_colliders.Length; i++) { if (hand_colliders [i].player_hand_placement == PlayerHandCollider.PlayerHandPlacement.FRONT) { front_hand = hand_colliders [i]; } if (hand_colliders [i].player_hand_placement == PlayerHandCollider.PlayerHandPlacement.BACK) { back_hand = hand_colliders [i]; } } animator = this.GetComponent <Animator> (); psm = this.GetComponent <PlayerSoundManager> (); }
private void processMovement() { // Check if we're actually on ground so we can move if (cc.isGrounded) { // Get default inputs float strafe = Input.GetAxis("Horizontal"); float fwd = Input.GetAxis("Vertical"); // Create new movement vector movementDirection = new Vector3(strafe, 0.0f, fwd); // Check if player is running if (running == true) { movementDirection *= (Constants.movementSpeed * Constants.runningSpeedModifier); } else { movementDirection *= Constants.movementSpeed; } // Movement vector from local to world movementDirection = transform.TransformDirection(movementDirection); if (cc.velocity.magnitude > 0.2f && footstep == true) { PlayerSoundManager.playFootstepSound(); StartCoroutine(checkLastFootStep(Constants.footstepDelay)); } // Check if the player is jumping if (Input.GetButton("Jump")) { PlayerSoundManager.playFootstepSound(); movementDirection.y = Constants.jumpingSpeed; } } // Apply the movement movementDirection.y -= -Physics.gravity.y * Time.deltaTime; cc.Move(movementDirection * Time.deltaTime); }
private void Awake() { // Ensure that there is only one instance of the PlayerManager. if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } movement = GetComponent <SubmarineMovement>(); camFX = GetComponentInChildren <CameraFX>(); playerLightManager = GetComponentInChildren <PlayerLightManager>(); playerSoundManager = GetComponentInChildren <PlayerSoundManager>(); dashboardDamageSprite = GetComponentInChildren <SpriteRenderer>(); }
private void CheckMyName(string myName, GameObject player) { //Debug.Log(myName + "Using Special."); PlayerSoundManager pSM = player.GetComponentInChildren <PlayerSoundManager>(); if (pSM != null) { /*if (myName == "C.H.A.D.") * { pSM.PlaySound("SFX_Character_CHADSpecialRelease"); } * else if (myName == "Maxwell") * { pSM.PlaySound("SFX_Character_MaxwellSpecialRelease"); } * else if (myName == "Ariela") * { pSM.PlaySound("SFX_Character_ArielaSpecialRelease"); } * else if (myName == "Kels") * { pSM.PlaySound("SFX_Character_MichaelaSpecialRelease"); }*/ } else { //Debug.LogWarning("NO PLAYERSOUNDMANAGER FOUND"); } }
private void Start() { fishCaught = new List <Fish>(); gm = GameObject.Find("Game Manager").GetComponent <GameManager>(); sounds = playerController.gameObject.GetComponent <PlayerSoundManager>(); inventory = playerController.gameObject.GetComponent <PlayerInventory>(); interactionIndex = 0; fishIndex = 0; journalUI.SetActive(false); gm.paused = false; for (int i = 0; i < interactions.Length; i++) { interactions[i].SetActive(false); } for (int i = 0; i < fishes.Length; i++) { fishes[i].SetActive(false); } }
// Use this for initialization void Start() { pmm = this.GetComponent <PlayerMovementManager> (); pam = this.GetComponentInChildren <PlayerAnimationManager> (); p_score_m = this.GetComponent <PlayerScoreManager> (); p_sound_m = this.GetComponentInChildren <PlayerSoundManager> (); grav_collider = this.GetComponent <BoxCollider> (); PlayerHandCollider[] hand_colliders = this.GetComponentsInChildren <PlayerHandCollider> (); for (int i = 0; i < hand_colliders.Length; i++) { if (hand_colliders [i].player_hand_placement == PlayerHandCollider.PlayerHandPlacement.FRONT) { front_hand = hand_colliders [i]; } if (hand_colliders [i].player_hand_placement == PlayerHandCollider.PlayerHandPlacement.BACK) { back_hand = hand_colliders [i]; } } animator = this.GetComponentInChildren <Animator> (); Debug.Log(animator); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); soundManager = GetComponent <PlayerSoundManager> (); weaponCollider.enabled = false; }
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (scene.name != "MainMenu") { musicManager.playMainMenuMusic = false; musicManager.StopMainMenuMusic(); } if (scene.name == "Sandbox" && playerExitingMountain) { foreach (Vector3 position in mountainExitPositions) { Instantiate(gridpointToSpawn, position, Quaternion.identity); } player = FindObjectOfType <PlayerController>(); if (player != null) { player.transform.position = mountainExitPositions[currentMountainNumber]; } } else { playerExitingMountain = false; } switch (scene.name) { case "Level1Puzzle2": if (musicManager.isLevelOneSolved || musicManager.areAllLevelsSolved) { PuzzleTwoManager puzzleTwoManager = FindObjectOfType <PuzzleTwoManager>(); puzzleTwoManager.PuzzleAlreadySolved(); } playerSoundManager = FindObjectOfType <PlayerSoundManager>(); playerSoundManager.surface = PlayerSoundManager.Surface.cave; break; case "Level2Puzzle1": if (musicManager.isLevelTwoSolved || musicManager.areAllLevelsSolved) { PuzzleOneManager puzzleOneManager = FindObjectOfType <PuzzleOneManager>(); puzzleOneManager.PuzzleAlreadySolved(); } playerSoundManager = FindObjectOfType <PlayerSoundManager>(); playerSoundManager.surface = PlayerSoundManager.Surface.cave; break; case "Level3Puzzle3": if (musicManager.isLevelThreeSolved || musicManager.areAllLevelsSolved) { PuzzleThreeManager puzzleThreeManager = FindObjectOfType <PuzzleThreeManager>(); puzzleThreeManager.PuzzleAlreadySolved(); } playerSoundManager = FindObjectOfType <PlayerSoundManager>(); playerSoundManager.surface = PlayerSoundManager.Surface.cave; break; case "Sandbox": playerSoundManager = FindObjectOfType <PlayerSoundManager>(); playerSoundManager.surface = PlayerSoundManager.Surface.sand; break; case "MainMenu": soundsUnlocked = false; musicManager.areAllLevelsSolved = false; musicManager.isLevelOneSolved = false; musicManager.isLevelTwoSolved = false; musicManager.isLevelThreeSolved = false; musicManager.playMainMenuMusic = true; musicManager.CheckWhichMusicToPlay(); break; } }
void Start() { rb2d = GetComponent <Rigidbody2D>(); soundManager = GetComponent <PlayerSoundManager>(); activeSpeed = speed; }
private void Awake() { playerMovement = GetComponent <PlayerMovement>(); playerSoundManager = GetComponent <PlayerSoundManager>(); animator = GetComponent <Animator>(); }
void Start() { mainCam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); soundMan = GetComponent <PlayerSoundManager>(); healthMan = GetComponent <HealthManager>(); }
void Start() { soundManager = gameObject.GetComponentInParent <PlayerSoundManager>(); }
protected virtual void Awake() { this.playerSoundManager = new PlayerSoundManager(this.stepSound); selectWeapon(startWeapon); }
public PlayerMobile(string assetName) : base(assetName, settings) { animation = new PlayerAnimation(this); soundManager = new PlayerSoundManager(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag ("Player"); soundManager = GetComponent<PlayerSoundManager> (); weaponCollider.enabled = false; }