/* * * Public functions * */ public void TakeDamage(int damage) { int current = playerHealth.curHealth; Debug.Log(current); playerHealth.AdjustCurrentHealth(-damage); current -= damage; if (current >= 30 && burnParticles.isPlaying) { // playerHealth.curHealth = current; burnParticles.Stop(); } if (current <= 20 && !burnParticles.isPlaying) { //playerHealth.curHealth = current; burnParticles.Play(); } if (playerHealth.curHealth == 0 && !GameManagerSnow.isGamePaused()) { //GameOver animator.SetBool("isMoving", false); animator.SetBool("isKilled", true); explodeParticles.Play(); gameManager.FinishGame(SecondPlayer); soundManager.PlayDeath(); } else { soundManager.PlayHurt(); } }
/* * * Public functions * */ public void TakeDamage(int damage) { playerHealth.AdjustCurrentHealth(-damage); if (playerHealth.curHealth <= 20 && !burnParticles.isPlaying) { burnParticles.Play(); } if (playerHealth.curHealth == 0 && !GameManagerBoss.isGamePaused()) { //GameOver animator.SetBool("isMoving", false); animator.SetBool("isKilled", true); explodeParticles.Play(); gameManager.FinishGame(SecondPlayer); soundManager.PlayDeath(); } else { soundManager.PlayHurt(); } }