void Shoot(Vector2 localUp) { Instantiate(nextBullet, transform.position + new Vector3(localUp.x, localUp.y, 0.0f) * 0.5f, transform.rotation); timer = 0.0f; rb.AddForce(-localUp * ShootingKick); playerReload.Reload(); soundManager.PlayShoot(); nextBullet = Bullet; }