private void CheckDepth() { float v = PlayerPrefHelper.LoadFloat(PlayerPrefHelper.FURTHEST_DEPTH); float highest = v > this.Depth ? v : this.Depth; PlayerPrefHelper.SaveFloat(PlayerPrefHelper.FURTHEST_DEPTH, (int)highest); SetFurthestTextBoard((int)highest); }
public void OnOxygenUpgradeButton() { var pearlCount = PlayerPrefHelper.LoadInt(PlayerPrefHelper.PEARL_COUNT); this.PearlCount = pearlCount - 2; PlayerPrefHelper.SaveInt(PlayerPrefHelper.PEARL_COUNT, this.PearlCount); this.OxygenAmount = PlayerPrefHelper.LoadFloat(PlayerPrefHelper.OXYGEN_AMOUNT, 30); PlayerPrefHelper.SaveFloat(PlayerPrefHelper.OXYGEN_AMOUNT, this.OxygenAmount + 30); uiAnimator.UpdateMainText(); }