IEnumerator RestartRound() { SceneManager.LoadScene(0, LoadSceneMode.Single); yield return(new WaitForSeconds(2)); timeStarted = Time.time; playerOneLife.Respawn(new Vector3(1, 2, 1)); playerOneMovement.Respawn(); playerTwoLife.Respawn(new Vector3(29, 2, 29)); playerTwoMovement.Respawn(); }
private void OnControllerColliderHit(ControllerColliderHit hit) { // Debug.Log("13 - " + gameObject.tag + " just hit " + hit.gameObject.tag); if (hit.gameObject.tag == "SpeedPU" && gameObject.tag == "Player") { // Debug.Log("SPEED2"); Destroy(hit.gameObject); m.ShootingSpeedLevelUp(); } if (hit.gameObject.tag == "Player" && (gameObject.tag == "Enemy" || gameObject.tag == "RedEnemy" || gameObject.tag == "Rocket" || gameObject.tag == "GreenEnemy" || gameObject.tag == "Laser" || gameObject.tag == "SpeedPU")) { // DebugMissingObj(); //Debug.Log("6"); if (!playerLife.GetInvulnerableStatus()) { //Debug.Log("5"); if (gameObject.tag == "Enemy") { //Debug.Log("4"); playerLife.Respawn(); Destroy(transform.parent.gameObject); Destroy(hit.gameObject); m.EnemyCountDecrement(); m.BlueEnemyDestroyed(false); } else if (gameObject.tag == "RedEnemy") { //Debug.Log("3"); playerLife.Respawn(); Destroy(transform.parent.gameObject); Destroy(hit.gameObject); m.EnemyCountDecrement(); m.RedEnemyDestroyed(false); } else if (gameObject.tag == "GreenEnemy") { //Debug.Log("2"); playerLife.Respawn(); Destroy(transform.parent.gameObject); Destroy(hit.gameObject); m.EnemyCountDecrement(); m.GreenEnemyDestroyed(false); } else if (gameObject.tag == "Rocket") { //Debug.Log("1"); playerLife.Respawn(); Destroy(gameObject); Destroy(hit.gameObject); } else if (gameObject.tag == "Laser") { //Debug.Log("LASER"); playerLife.Respawn(); Destroy(hit.gameObject); } else if (gameObject.tag == "SpeedPU") { // Debug.Log("SPEED"); Destroy(gameObject); m.ShootingSpeedLevelUp(); } } } else { if (gameObject.tag != hit.gameObject.tag) { /* * if (gameObject.tag == "Enemy") * { * Debug.Log("1"); * Destroy(transform.parent.gameObject); * m.EnemyCountDecrement(); * } */ if (hit.gameObject.tag == "Enemy" && gameObject.tag == "Projectile") { SpawnShootingSpeedPowerUp(hit.transform.position, 2.5f); Destroy(hit.transform.parent.gameObject); Destroy(gameObject); m.EnemyCountDecrement(); m.BlueEnemyDestroyed(true); } else if (hit.gameObject.tag == "RedEnemy" && gameObject.tag == "Projectile") { SpawnShootingSpeedPowerUp(hit.transform.position, 5.0f); Destroy(hit.transform.parent.gameObject); Destroy(gameObject); m.EnemyCountDecrement(); m.RedEnemyDestroyed(true); } else if (hit.gameObject.tag == "GreenEnemy" && gameObject.tag == "Projectile") { GreenEnemyBehavior g = hit.transform.gameObject.GetComponent <GreenEnemyBehavior>(); SpawnShootingSpeedPowerUp(hit.transform.position, 10.0f); Destroy(hit.transform.gameObject); Destroy(g.GetOriginalPosGameObject()); Destroy(gameObject); m.EnemyCountDecrement(); m.GreenEnemyDestroyed(true); } } } }