//Health system //--------------------------------------------------------------// // ----------------Used for initialization---------------------// //--------------------------------------------------------------// void Start() { enemyState = state.idle; //pulling rooms value of entry or exit player = GameObject.FindGameObjectWithTag("Player"); trigger = GameObject.FindGameObjectWithTag("Room").GetComponent <RoomTrigger>(); playerScript = player.GetComponent <PlayerController2D>(); // grabbing players rigidbody playerRigidBody = player.GetComponent <Rigidbody2D>(); em = GetComponent <Rigidbody2D>(); //Declares where to return to when not present startpos = new Vector3(em.position.x, em.position.y); Debug.Log(playerScript.getHealth()); }