コード例 #1
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     // this is where it finds  the player that collides with the upgrade
     if (collision.CompareTag("Player"))
     {
         PlayerController2D player = collision.GetComponent <PlayerController2D>();
         player.CurrentHealth = player.GetMaxHealth();
         PS.Play("P_Heal");
         GetComponent <SpriteRenderer>().enabled = false;
         GetComponent <ParticleSystem>().Play();
         Destroy(this, GetComponent <ParticleSystem>().main.duration);
     }
 }