private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Player") { PlayerController2D p = collision.gameObject.GetComponent <PlayerController2D>(); if (p) { p.Kill(); } } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Player") { PlayerController2D p = collision.gameObject.GetComponent <PlayerController2D>(); if (p) { p.Kill(); } } }