private void OnCollisionEnter(Collision collision) { WallBrick wall = collision.gameObject.GetComponent <WallBrick>(); if (wall != null) { wall.Destroy(); score = PlayerPrefs.GetInt("Score", 0); score = score + 1; PlayerPrefs.SetInt("Score", score); if (score == 1) { playGamesScript.FirstBlock(); } if (score > 49) { playGamesScript.SmashFiftyBlock(); } if (score > 99) { playGamesScript.SmashHundredBlock(); } if (score > 20000) { playGamesScript.Smesh(); } } DeathPlane die = collision.gameObject.GetComponent <DeathPlane>(); if (die != null) { adMobScript.GameOver(); die.gameOver(); } }