public void PinsHaveSetteled(ActionMaster.Action actionToTake) { if (actionToTake == ActionMaster.Action.EndGame) { //throw new UnityException ("End Game"); this.ResetTrigger(); pinCounter.ResetSettleCount(); } if (actionToTake == ActionMaster.Action.Tidy) { this.TidyTrigger(); } else { this.ResetTrigger(); pinCounter.ResetSettleCount(); } }