public void PerformAction(ActionMaster.Action action) { if (action == ActionMaster.Action.Tidy) { animator.SetTrigger("tidyTrigger"); pinCounter.ResetLastSettled(false); } else if (action == ActionMaster.Action.EndTurn) { animator.SetTrigger("resetTrigger"); pinCounter.ResetLastSettled(true); } else // need to expand to consider other actions, but fine for now { animator.SetTrigger("resetTrigger"); pinCounter.ResetLastSettled(true); } }