Example #1
0
 public void PinsHaveSetteled(ActionMaster.Action actionToTake)
 {
     if (actionToTake == ActionMaster.Action.EndGame)
     {
         //throw new UnityException ("End Game");
         this.ResetTrigger();
         pinCounter.ResetSettleCount();
     }
     if (actionToTake == ActionMaster.Action.Tidy)
     {
         this.TidyTrigger();
     }
     else
     {
         this.ResetTrigger();
         pinCounter.ResetSettleCount();
     }
 }