private void OnTriggerEnter(Collider coll) { GameObject objectToHit = coll.gameObject; if (objectToHit.GetComponent <Ball>() != null) { _pinCounter.ChangeTextColorToRed(); _pinCounter.SetBallAsLeftTheBox(); } }
private void OnTriggerEnter(Collider coll) { GameObject objectToHit = coll.gameObject; if (objectToHit.GetComponent <Ball>() != null) { _pinCounter.ChangeTextColorToRed(); _pinCounter.SetBallAsLeftTheBox(); } }