/// <summary> /// Adds a notification port to the list of subscriptions that get notified when the bumper shapes /// collide in the physics world /// </summary> /// <param name="notificationTarget"></param> public void Subscribe(Port <EntityContactNotification> notificationTarget) { // the parent has the physics entity create (we are just part of that entity) // so subscribe there. PhysicsEntity.SubscribeForContacts(notificationTarget); }