コード例 #1
0
 public void SetStartingVelocity(Vector2 velocity)
 {
     if (physicsEntity == null)
     {
         // This will likely always happen, as the physics entity is generated
         //  in Start(), and this function is called before then
         GeneratePhysicsEntity();
     }
     physicsEntity.AddVelocity(velocity.x, velocity.y);
 }