private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { VFXManager.SpawnParticleOneshot(VFXManager.instance.powerUpCollectVFX, transform.position, effect.backgroundColor); AudioManager.instance.Play("PickupDestroy"); vaus.ReceivePowerUp(effect); DestroyPowerUp(); } }