void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { PaddleController paddle = other.gameObject.GetComponent <PaddleController> (); float paddleVertical = paddle.GetVertical(); rb.AddForce(Vector2.up * paddleVertical * angleForce); if (other.relativeVelocity.x < 0f) { rb.AddForce(Vector2.right * escalationForce); } else { rb.AddForce(Vector2.right * -escalationForce); } // rb.AddForce (Vector2.right * paddleVertical * angleForce); } }