void OnTriggerEnter2D(Collider2D collider) { if (collider.name == "right wall") { stateLeft = true; System.Console.WriteLine("HIT R WALL"); } else if (collider.name == "left wall") { stateLeft = false; System.Console.WriteLine("HIT L WALL"); } else if (collider.name == "top wall") { stateUp = false; System.Console.WriteLine("HIT T WALL"); shrinkSize(); } else if (collider.name == "botton wall") { stateUp = true; System.Console.WriteLine("HIT B WALL"); //TODO Must lose one chance //shrink to half paddleController.InitialPosition(); gameController.removeLife(); } }