public void ClosestPoint() { var obb = new OrientedRectangle(Vector2.One, Vector2.One * 0.5f, MathF.PI / 2); var worldPoint = new Vector2(13, -13); var closestPoint = obb.ClosestPointWorld(worldPoint); Assert.That(closestPoint, Is.Approximately(new Vector2(1.5f, 0.5f))); }