public void ClosestPoint()
        {
            var obb        = new OrientedRectangle(Vector2.One, Vector2.One * 0.5f, MathF.PI / 2);
            var worldPoint = new Vector2(13, -13);

            var closestPoint = obb.ClosestPointWorld(worldPoint);

            Assert.That(closestPoint, Is.Approximately(new Vector2(1.5f, 0.5f)));
        }