IEnumerator ScoreCountActions() { yield return(new WaitForSeconds(2)); foreach (GameObject item in Stage2Items) { objectscript = item.GetComponent <ObjectScript>(); if (objectscript != null) { objectscript.showValue(); } } yield return(new WaitForSeconds(3)); scoreBoard.SetActive(true); totalizer.enabled = true; if (buildIndex == 1) { printerScript.enabled = false; foreach (GameObject screen in screens) { screen.SetActive(false); } } }