コード例 #1
0
 private void OnTriggerStay(Collider collider)
 {
     _interactableObject = collider.GetComponent <ObjectScript>();
     isAbleToInteract    = _interactableObject.CanInteract(collider);
     if (!isAbleToInteract)
     {
         return;
     }
     if (Input.GetKeyDown(KeyCode.E))
     {
         InteractWithInteractable();
     }
 }