public override void ApplyBuff(ObjectController applyer, ObjectController target) { base.ApplyBuff(applyer, target); ModAmount = (float)System.Math.Round(target.GetMaxStats(STATSTYPE.LPH) * (LPH_INC_Percentage / 100), 1); target.AddCurrStats(STATSTYPE.LPH, ModAmount); target.ActiveVFXParticle(VFX); }
public override void ApplyBuff(ObjectController applyer, ObjectController target) { base.ApplyBuff(applyer, target); ModAmount = (float)System.Math.Round(target.GetMaxStats(STATSTYPE.ATTACK_SPEED) * (AttkSpd_INC_Percentage / 100), 1); target.AddCurrStats(STATSTYPE.ATTACK_SPEED, ModAmount); }