private void Shoot(Vector2 angle) { if (health / initialHealth < 0.25f) { if (fireRate > 0.6) { fireRate = 0.6f; } if (moveSpeed < 7) { moveSpeed = 7; } ObjectController.CreateFireball(transform.position, Utils.Rotate(angle, -60 + Random.Range(-10, 10)), 50); ObjectController.CreateFireball(transform.position, Utils.Rotate(angle, -30 + Random.Range(-10, 10)), 50); ObjectController.CreateFireball(transform.position, Utils.Rotate(angle, 0 + Random.Range(-10, 10)), 50); ObjectController.CreateFireball(transform.position, Utils.Rotate(angle, 30 + Random.Range(-10, 10)), 50); ObjectController.CreateFireball(transform.position, Utils.Rotate(angle, 60 + Random.Range(-10, 10)), 50); } else if (health / initialHealth < 0.5f) { if (fireRate > 0.8) { fireRate = 0.8f; } if (moveSpeed < 6) { moveSpeed = 6; } ObjectController.CreateFireball(transform.position, Utils.Rotate(angle, -30 + Random.Range(-5, 5)), 50); ObjectController.CreateFireball(transform.position, Utils.Rotate(angle, 0 + Random.Range(-5, 5)), 50); ObjectController.CreateFireball(transform.position, Utils.Rotate(angle, 30 + Random.Range(-5, 5)), 50); } else { ObjectController.CreateFireball(transform.position, angle, 50); } SoundController.PlayBossShoot(); }