private void OnCollisionEnter(Collision collision) { if (SceneManager.GetActiveScene().name == SceneName.SelectScene.ToString()) { return; } Vector3 hitPos = Vector3.zero; foreach (ContactPoint point in collision.contacts) { hitPos = point.point; } if (collision.gameObject.tag != "Player" && collision.gameObject.tag != "GravityObj") { m_destroyEffect = Instantiate(destroyEffectPref, transform.position, Quaternion.identity); Destroy(m_destroyEffect, 1.0f); SoundManager.GetInstance.PlaySE("Break_SE"); m_objCont.isHitObj = true; m_objCont.isPositionMove = false; m_objCont.isScaleMove = false; m_objCont.DeleteOutline(); LeanTween.alpha(gameObject, 0.0f, 1.0f).setOnComplete(() => { m_objCont.shoter.MovingEnd(); transform.parent.parent.position = m_objCont.basePosition; transform.parent.parent.localScale = m_objCont.baseScale; LeanTween.alpha(gameObject, 1.0f, 2.0f).setOnComplete(() => { m_objCont.isHitObj = false; }); SoundManager.GetInstance.PlaySE("Born_SE"); }); } else if (collision.gameObject.tag != "Player" && collision.gameObject.tag != "GravityObj" && collision.gameObject.tag != "ChangeObject") { m_crashEffect = Instantiate(crashEffectPref, hitPos, Quaternion.identity); Destroy(m_crashEffect, 1.0f); SoundManager.GetInstance.PlaySE("Crash_SE"); } }