protected override void Update(GameTime gameTime) { HandleInput(); multiplayerManager.Update(gameTime); gameStateManager.Update(gameTime); ScreenFade.Update(gameTime); if (quitGame) { Exit(); } int outputx = 0; for (int i = output.Count - 1; i >= 0; i--) { output[i].Update(gameTime); if (output[i].Timer <= 0) { output.RemoveAt(i); } else { output[i].Position = new Vector2(60, outputx); outputx += 30; } } }