public void ModifyMoney(double changevalue, bool isAdded) { if (!ApplicationModel.multiplayer) { if (isAdded) { money += changevalue; } else { money -= changevalue; } } else { if (isAdded) { playerMoney[playerNumber] += changevalue; } else { playerMoney[playerNumber] -= changevalue; } MultiplayerManager.CallChangeOwnMoney(changevalue, isAdded); } }