Update() public méthode

public Update ( ) : void
Résultat void
Exemple #1
0
    protected override void Update(GameTime gameTime)
    {
        HandleInput();
        multiplayerManager.Update(gameTime);
        gameStateManager.Update(gameTime);
        ScreenFade.Update(gameTime);
        if (quitGame)
        {
            Exit();
        }

        int outputx = 0;

        for (int i = output.Count - 1; i >= 0; i--)
        {
            output[i].Update(gameTime);
            if (output[i].Timer <= 0)
            {
                output.RemoveAt(i);
            }
            else
            {
                output[i].Position = new Vector2(60, outputx);
                outputx           += 30;
            }
        }
    }