void showSlider(bool toAddGage) { if (showHideSliders() && isWin) { UpdateGageSprite(); MonsterGageSliderA.value = monster.GageValue; // MonsterGageSliderB.value = monster.GageValue; if (toAddGage) { // isGageChanged = monster.AddGageValue (GameplayController.Instance.CurrentLevelXP); isGageChanged = monster.AddGageValue(GameplayController.Instance.CurrentLevelScore); if (isGageChanged) { NextButton.interactable = false; RetryButton.interactable = false; MapButton.interactable = false; } else { NextButton.interactable = true; RetryButton.interactable = true; MapButton.interactable = true; } } statusQueue.Enqueue(status.UpdateSlider); } else { Invoke("ShowStatusPopup", 0.5f); } }