void showSlider(bool toAddGage)
    {
        if (showHideSliders() && isWin)
        {
            UpdateGageSprite();

            MonsterGageSliderA.value = monster.GageValue;
//			MonsterGageSliderB.value = monster.GageValue;

            if (toAddGage)
            {
//				isGageChanged = monster.AddGageValue (GameplayController.Instance.CurrentLevelXP);
                isGageChanged = monster.AddGageValue(GameplayController.Instance.CurrentLevelScore);
                if (isGageChanged)
                {
                    NextButton.interactable  = false;
                    RetryButton.interactable = false;
                    MapButton.interactable   = false;
                }
                else
                {
                    NextButton.interactable  = true;
                    RetryButton.interactable = true;
                    MapButton.interactable   = true;
                }
            }
            statusQueue.Enqueue(status.UpdateSlider);
        }
        else
        {
            Invoke("ShowStatusPopup", 0.5f);
        }
    }