コード例 #1
0
 public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
 {
     if (curSectionTime < m_StartTime)
     {
         return(true);
     }
     UnityEngine.GameObject obj = sender as UnityEngine.GameObject;
     if (obj == null)
     {
         return(false);
     }
     UnityEngine.Vector3 position = obj.transform.TransformPoint(m_LocalPostion);
     //Debug.Log("---summon npc: isSimulate=" + m_IsSimulate);
     LogicSystem.NotifyGfxSummonNpc(obj, instance.SkillId, m_NpcTypeId, m_ModelPrefab, m_SkillId, m_AiLogicId, m_followsummonerdead,
                                    position.x, position.y, position.z, m_AiParamStr, m_SignForSkill, m_IsSimulate);
     return(false);
 }