コード例 #1
0
ファイル: GameLogic.cs プロジェクト: Klanly/UnityClient
    private IEnumerator HandleGameLoading()
    {
        // fire ge_loading_start event handled by ui module, display splash screen & change to loading state
        LogicSystem.BeginLoading();
        yield return(new WaitForSeconds(.1f));

        // if in shipping version, update resource from server
        if (GlobalVariables.Instance.IsPublish)
        {
            yield return(StartCoroutine(HandleGameLoadingPublish()));
        }

#if UNITY_ANDROID || UNITY_WEBGL
        // if not play game in editor, extract config data to disk
        else if (!UnityEngine.Application.isEditor)
        {
            string destPath = UnityEngine.Application.persistentDataPath + "/Tables";
            if (!Directory.Exists(destPath))
            {
                yield return(StartCoroutine(HandleGameLoadingNonEditor()));
            }
        }
#endif

        LogicSystem.UpdateLoadingProgress(0.45f);

        // init all game system and start game
        StartLogic();

        // fire ge_loading_finish event handled by ui module, notify ui finished
        LogicSystem.EndLoading();
    }
コード例 #2
0
ファイル: GameLogic.cs プロジェクト: Klanly/UnityClient
    private IEnumerator HandleGameLoadingNonEditor()
    {
        LogicSystem.UpdateLoadingTip("加载配置数据");
        string srcPath  = UnityEngine.Application.streamingAssetsPath;
        string destPath = UnityEngine.Application.persistentDataPath + "/Tables";

        Debug.Log(srcPath);
        Debug.Log(destPath);

        if (!srcPath.Contains("://"))
        {
            srcPath = "file://" + srcPath;
        }
        string listPath = srcPath + "/list.txt";
        WWW    listData = new WWW(listPath);

        yield return(listData);

        string listTxt = listData.text;

        if (null != listTxt)
        {
            using (StringReader sr = new StringReader(listTxt))
            {
                string numStr   = sr.ReadLine();
                float  totalNum = 50;
                if (null != numStr)
                {
                    numStr = numStr.Trim();
                    if (numStr.StartsWith(BOMMarkUtf8))
                    {
                        numStr = numStr.Remove(0, BOMMarkUtf8.Length);
                    }
                    totalNum = (float)int.Parse(numStr);
                    if (totalNum <= 0)
                    {
                        totalNum = 50;
                    }
                }
                for (float num = 1; ; num += 1)
                {
                    string path = sr.ReadLine();
                    if (null != path)
                    {
                        path = path.Trim();
                        string url = srcPath + "/" + path;
                        //Debug.Log("extract " + url);
                        string filePath = Path.Combine(destPath, path);
                        string dir      = Path.GetDirectoryName(filePath);
                        if (!Directory.Exists(dir))
                        {
                            Directory.CreateDirectory(dir);
                        }
                        WWW temp = new WWW(url);
                        yield return(temp);

                        if (null != temp.bytes)
                        {
                            try
                            {
#if LoadDataTableFromCache
                                byte[] newAlloced = new byte[temp.bytes.Length];
                                temp.bytes.CopyTo(newAlloced, 0);
                                CachedTables.Add(Path.GetFullPath(filePath).ToLower(), newAlloced);
#else
                                File.WriteAllBytes(filePath, temp.bytes);
#endif
                            }
                            catch (System.Exception ex)
                            {
                                LogicSystem.LogErrorFromGfx("ExtractDataFileAndStartGame copy config failed. ex:{0} st:{1}",
                                                            ex.Message, ex.StackTrace);
                            }
                        }
                        else
                        {
                            //Debug.Log(path + " can't load");
                        }

                        temp.Dispose();
                        temp = null;
                    }
                    else
                    {
                        break;
                    }

                    LogicSystem.UpdateLoadingProgress(0.8f + 0.2f * num / totalNum);
                }
                sr.Close();
            }
            listData = null;
        }
        else
        {
            Debug.Log("Can't load list.txt");
        }
    }