void Awake() { // ----------- only when debugging if (object.ReferenceEquals(null, ApplicationModel.currentLevel)) { Level tileDetails = new Level(); tileDetails.locked = false; tileDetails.level = 1; tileDetails.parseLevelData(); ApplicationModel.currentLevel = tileDetails; } // ------------------------------- Level levelInfo = ApplicationModel.currentLevel; if (object.ReferenceEquals(null, levelInfo)) { Application.LoadLevel("select-level"); } }