void Start() { gManager = GetComponent<GameManager>(); level = GetComponent<Level>(); lives = level.getNumLives(); maxWaves = level.getNumWaves(); gold = level.getGold(); if (wideScreen) { play = Resources.Load("Textures/GUITextures/GameSpeed/16x9/Play") as Texture2D; faster = Resources.Load("Textures/GUITextures/GameSpeed/16x9/Faster") as Texture2D; fastest = Resources.Load("Textures/GUITextures/GameSpeed/16x9/Fastest") as Texture2D; } else { play = Resources.Load("Textures/GUITextures/GameSpeed/4x3/Play") as Texture2D; faster = Resources.Load("Textures/GUITextures/GameSpeed/4x3/Faster") as Texture2D; fastest = Resources.Load("Textures/GUITextures/GameSpeed/4x3/Fastest") as Texture2D; } coin = Resources.Load("Textures/GUITextures/Stats/Gold") as Texture2D; life = Resources.Load("Textures/GUITextures/Stats/Life") as Texture2D; pause = Resources.Load("Textures/GUITextures/MenuButtons/Pause") as Texture2D; sound = Resources.Load("Textures/GUITextures/MenuButtons/Sound") as Texture2D; noSound = Resources.Load("Textures/GUITextures/MenuButtons/NoSound") as Texture2D; }
void Start() { level = GetComponent<Level>(); spawner = GetComponent<Spawner>(); finisher = GetComponent<GameFinisher>(); uiStats = GetComponent<UIAndStats>(); lives = level.getNumLives(); gold = level.getGold(); StartCoroutine("finalize"); }