static Level LevelSeven() { var level = new Level(10, "Inter 7 - Blue Magenta\n \nAccumulators requires 2 cells to output one cell", 5); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 8, Direction.Right, Color.blue); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelEight, Color.blue, Color.magenta); return(level); }
Level LevelEleven() { var level = new Level(10, "Hard 11 - White Magenta Blue\n \nThis is easier than it looks", 7); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 3, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 5, Direction.Right, Color.blue); level.AddAccumulatorAt(5, 5, 3); level.AddAccumulatorAt(5, 3, 3); level.AddReceiverAt(9, 5, 3, LevelTwelve, Color.white, Color.magenta, Color.blue); return level; }
Level LevelEight() { var level = new Level(10, "Inter 8 - Green Green Magenta\n \nThis puzzle requires 3 colours", 8); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 6, 1, Direction.Right, Color.blue); level.AddEmitterAt(1, 7, 1, Direction.Right, Color.green); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelNine, Color.green, Color.green, Color.magenta); return level; }
static Level LevelEleven() { var level = new Level(10, "Hard 11 - White Magenta Blue\n \nThis is easier than it looks", 7); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 3, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 5, Direction.Right, Color.blue); level.AddAccumulatorAt(5, 5, 3); level.AddAccumulatorAt(5, 3, 3); level.AddReceiverAt(9, 5, 3, LevelTwelve, Color.white, Color.magenta, Color.blue); return(level); }
static Level LevelEight() { var level = new Level(10, "Inter 8 - Green Green Magenta\n \nThis puzzle requires 3 colours", 8); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 6, 1, Direction.Right, Color.blue); level.AddEmitterAt(1, 7, 1, Direction.Right, Color.green); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelNine, Color.green, Color.green, Color.magenta); return(level); }
static Level LevelNine() { var level = new Level(10, "Inter 9 - White Magenta\n \nYou don't need to use all of the accumulators", 8); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 2, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 8, Direction.Right, Color.blue); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(5, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelTen, Color.white, Color.magenta); return(level); }
static Level LevelTwelve() { var level = new Level(10, "Hard 12 - Yellow Cyan Yellow Green\n \nLast Level", 12); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.green); level.AddEmitterAt(9, 5, 1, Direction.Forward, Color.green); level.AddEmitterAt(9, 5, 9, Direction.Left, Color.blue); level.AddProjectorAt(8, 2, 8, Direction.Left); level.AddProjectorAt(2, 2, 2, Direction.Right); level.AddProjectorAt(8, 2, 2, Direction.Forward); level.AddProjectorAt(2, 2, 8, Direction.Backward); level.AddAccumulatorAt(3, 2, 5); level.AddAccumulatorAt(5, 2, 3); level.AddAccumulatorAt(5, 2, 7); level.AddAccumulatorAt(7, 2, 5); level.AddReceiverAt(5, 5, 5, LevelCredit, Color.yellow, Color.cyan, Color.yellow); return(level); }
static Level LevelTen() { var level = new Level(10, "Hard 10 - Cyan Yellow\n \nWelcome to the hard difficulty", 5); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 3, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 5, Direction.Right, Color.blue); level.AddAccumulatorAt(5, 5, 3); level.AddReceiverAt(9, 5, 3, LevelEleven, Color.cyan, Color.yellow); return(level); }
Level LevelTwelve() { var level = new Level(10, "Hard 12 - Yellow Cyan Yellow Green\n \nLast Level", 12); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 9, Direction.Backward, Color.green); level.AddEmitterAt(9, 5, 1, Direction.Forward, Color.green); level.AddEmitterAt(9, 5, 9, Direction.Left, Color.blue); level.AddProjectorAt(8, 2, 8, Direction.Left); level.AddProjectorAt(2, 2, 2, Direction.Right); level.AddProjectorAt(8, 2, 2, Direction.Forward); level.AddProjectorAt(2, 2, 8, Direction.Backward); level.AddAccumulatorAt(3, 2, 5); level.AddAccumulatorAt(5, 2, 3); level.AddAccumulatorAt(5, 2, 7); level.AddAccumulatorAt(7, 2, 5); level.AddReceiverAt(5, 5, 5, LevelCredit, Color.yellow, Color.cyan, Color.yellow); return level; }
Level LevelTen() { var level = new Level(10, "Hard 10 - Cyan Yellow\n \nWelcome to the hard difficulty", 5); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 3, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 5, Direction.Right, Color.blue); level.AddAccumulatorAt(5, 5, 3); level.AddReceiverAt(9, 5, 3, LevelEleven, Color.cyan, Color.yellow); return level; }
Level LevelSeven() { var level = new Level(10, "Inter 7 - Blue Magenta\n \nAccumulators requires 2 cells to output one cell", 5); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 8, Direction.Right, Color.blue); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelEight, Color.blue, Color.magenta); return level; }
Level LevelNine() { var level = new Level(10, "Inter 9 - White Magenta\n \nYou don't need to use all of the accumulators", 8); level.AddEmitterAt(1, 5, 1, Direction.Right, Color.green); level.AddEmitterAt(1, 5, 2, Direction.Right, Color.red); level.AddEmitterAt(1, 5, 8, Direction.Right, Color.blue); level.AddAccumulatorAt(4, 5, 4); level.AddAccumulatorAt(5, 5, 4); level.AddAccumulatorAt(6, 5, 4); level.AddReceiverAt(9, 5, 3, LevelTen, Color.white, Color.magenta); return level; }