コード例 #1
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q);

            W = new Spell(SpellSlot.W, 1225f);
            W.SetSkillshot(0.25f, 60f, 2000f, true, true, SkillshotType.Cone);

            E = new Spell(SpellSlot.E, 5000f);
            E.SetSkillshot(0.25f, 300f, 1400f, false, false, SkillshotType.Line);

            R = new Spell(SpellSlot.R, 2000f);
            R.SetSkillshot(0.25f, 130f, 1550f, true, true, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboSaveMana", "Use Q |Save Mana");
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R |Solo Mode");
            ComboOption.AddBool("ComboRTeam", "Use R |Team Fight");

            HarassOption.AddMenu();
            HarassOption.AddW();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddSlider("LaneClearWCount", "Use W |Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddW();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            MiscOption.AddBool("R", "AutoR", "Auto R| Anti Gapcloser");

            DrawOption.AddMenu();
            DrawOption.AddW(W);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(false, true, false, true, true);

            Tick.OnTick        += OnUpdate;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #2
0
ファイル: Xayah.cs プロジェクト: emrah2324/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 1100f);
            Q.SetSkillshot(0.25f, 60f, 4000f, false, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W);

            E = new Spell(SpellSlot.E);

            R = new Spell(SpellSlot.R, 1100f);
            R.SetSkillshot(1.0f, 60f, float.MaxValue, false, false, SkillshotType.Cone);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboERoot", "Use E| If Target Can imprison", false);
            ComboOption.AddBool("ComboELogic", "Use E| Logic Cast(1AA + 1Q + 1E DMG)");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddSlider("HarassECount", "Use E|Min Passive Hit Count >= x", 3, 1, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddW();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddSubMenu("Block", "Block Spell Settings");
            MyEvadeManager.Attach(MiscMenu["SharpShooter.MiscSettings.Block"] as Menu);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(false, false, true, false, false);

            CPrediction.BoundingRadiusMultiplicator = 1.15f;

            Game.OnTick                     += OnUpdate;
            GameObject.OnCreate             += (sender, args) => OnCreate(sender);
            GameObject.OnDelete             += (sender, args) => OnDestroy(sender);
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Orbwalker.OnAction              += OnAction;
        }
コード例 #3
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 825f);
            W = new Spell(SpellSlot.W, 800f);
            E = new Spell(SpellSlot.E, 600f);
            R = new Spell(SpellSlot.R, 1300f);

            Q.SetSkillshot(0.3f, 200f, 1000f, false, SkillshotType.SkillshotCircle);
            E.SetSkillshot(0.1f, (float)(45 * Math.PI / 180), 1500f, false, SkillshotType.SkillshotCone);
            R.SetSkillshot(0.2f, 40f, 2000f, true, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R| Limit Stack >= x", 0, 0, 7);

            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R| Limit Stack >= x", 4, 0, 7);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRCount", "Use R| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddSlider("LaneClearRLimit", "Use Q| Limit Stack >= x", 4, 0, 7);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R| Limit Stack >= x", 0, 0, 7);
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddW();
            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddR();

            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate         += OnUpdate;
            Orbwalker.AfterAttack += AfterAttack;
        }
コード例 #4
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1000f);
            Q.SetSkillshot(0.25f, 90f, 1550f, true, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 2000f);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 700f)
            {
                Delay = 0.25f
            };

            R = new Aimtec.SDK.Spell(SpellSlot.R, 550f);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= ", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Auto E| AntiGapcloser");
            MiscOption.AddR();
            MiscOption.AddBool("R", "AutoR", "Auto R");
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "Forcus", "Forcus Attack Passive Target");

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddE(E);
            DrawOption.AddFarm();
            DrawOption.AddDamageIndicatorToHero(true, false, true, false, true);

            Game.OnUpdate         += OnUpdate;
            Orbwalker.PreAttack   += PreAttack;
            Orbwalker.PostAttack  += PostAttack;
            Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #5
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 525f);
            W = new Spell(SpellSlot.W, 1500f);
            E = new Spell(SpellSlot.E, 920f);
            R = new Spell(SpellSlot.R, 3000f);

            W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine);
            E.SetSkillshot(1.2f, 100f, 1750f, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.7f, 140f, 1500f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");
            ComboOption.AddBool("ComboRTeam", "Use R| Team Fight");

            HarassOption.AddQ();
            HarassOption.AddW();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddW();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            MiscOption.AddW();
            MiscOption.AddBool("AutoW", "Auto W| CC");
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Auto E| CC");
            MiscOption.AddBool("AutoETP", "Auto E| Teleport");
            MiscOption.AddBool("GapE", "Auto E| Anti GapCloser");
            MiscOption.AddR();
            MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500);

            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.BeforeAttack         += BeforeAttack;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
        }
コード例 #6
0
ファイル: Tristana.cs プロジェクト: tuantee01/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q);

            W = new Spell(SpellSlot.W, 900f);
            W.SetSkillshot(0.50f, 250f, 1400f, false, false, SkillshotType.Circle);

            E = new Spell(SpellSlot.E, 700f);

            R = new Spell(SpellSlot.R, 700f);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)", false);
            ComboOption.AddE();
            ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it");
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100);

            HarassOption.AddMenu();
            HarassOption.AddE(false);
            HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddKey("E", "SemiE", "Semi-manual E Key", Keys.T, KeyBindType.Press);
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "Forcustarget", "Forcus Attack Passive Target");

            DrawOption.AddMenu();
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(false, false, true, true, true);

            Game.OnUpdate += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            Orbwalker.OnAction += OnAction;
        }
コード例 #7
0
ファイル: Tristana.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W, 900f);
            E = new Spell(SpellSlot.E, 700f);
            R = new Spell(SpellSlot.R, 700f);

            W.SetSkillshot(0.50f, 250f, 1400f, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)");
            ComboOption.AddE();
            ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it");
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100);

            HarassOption.AddE(false);
            HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddW();
            FleeOption.AddMove();

            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            MiscOption.AddE();
            MiscOption.AddKey("SemiE", "Semi-manual E Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddR();
            //MiscOption.AddBool("InterruptR", "Use R| Interrupt Spell");
            MiscOption.AddBool("AntiRengar", "Use R| Anti Rengar");
            MiscOption.AddBool("AntiKhazix", "Use R| Anti Khazix");
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcustarget", "Forcus Attack Passive Target");

            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate       += OnUpdate;
            GameObject.OnCreate += OnCreate;
            //Interrupter
            Orbwalker.BeforeAttack += BeforeAttack;
            Orbwalker.AfterAttack  += AfterAttack;
        }
コード例 #8
0
ファイル: Kindred.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 340f);
            W = new Spell(SpellSlot.W, 800f);
            E = new Spell(SpellSlot.E, 550f);
            R = new Spell(SpellSlot.R, 550f);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboAQA", "Use Q| Reset Auto Attack");
            ComboOption.AddW();
            ComboOption.AddE();

            HarassOption.AddQ();
            HarassOption.AddW();
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddQ();
            FleeOption.AddMove();

            KillStealOption.AddQ();

            MiscOption.AddQ();
            MiscOption.AddBool("QCheck", "Use Q| Safe Check?");
            MiscOption.AddBool("QTurret", "Use Q| Dont Cast To Turret");
            MiscOption.AddBool("QMelee", "Use Q| Anti Melee");
            MiscOption.AddR();
            MiscOption.AddBool("AutoR", "Auto R| Save Myself?");
            MiscOption.AddSlider("AutoRHp", "Auto R| Player Health Percent <= x%", 15);
            MiscOption.AddBool("AutoSave", "Auto R| Save Ally?");
            MiscOption.AddSlider("AutoSaveHp", "Auto R| Ally Health Percent <= x%", 20);
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "Forcus Attack Passive Target");
            MiscOption.AddBool("ForcusE", "Forcus Attack E Mark Target");

            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.BeforeAttack         += BeforeAttack;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }
コード例 #9
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 1000f);
            W = new Spell(SpellSlot.W, 2000f);
            E = new Spell(SpellSlot.E, 700f);
            R = new Spell(SpellSlot.R, 550f);

            Q.SetSkillshot(0.25f, 90f, 1550f, true, SkillshotType.SkillshotLine);
            W.SetSkillshot(0.25f, 2000f, 1400f, false, SkillshotType.SkillshotCircle);
            E.SetTargetted(0.25f, 2000f);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();

            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= ", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();

            MiscOption.AddE();
            MiscOption.AddBool("Interrupt", "Use E| Interrupt Danger Spells");
            MiscOption.AddBool("Gapcloser", "Use E| Anti Gapcloser");
            MiscOption.AddBool("AntiAlistar", "Use E| Anti Alistar");
            MiscOption.AddBool("AntiRengar", "Use E| Anti Rengar");
            MiscOption.AddBool("AntiKhazix", "Use E| Anti Khazix");
            MiscOption.AddR();
            MiscOption.AddBool("AutoR", "Auto R");
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "Forcus Attack Passive Target");

            DrawOption.AddQ();
            DrawOption.AddE();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            GameObject.OnCreate            += OnCreate;
            Orbwalker.BeforeAttack         += BeforeAttack;
            Orbwalker.AfterAttack          += AfterAttack;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            //Interrupter
        }
コード例 #10
0
ファイル: Sivir.cs プロジェクト: aleks9829/AimTec-9
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1200f);
            Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W);

            E = new Aimtec.SDK.Spell(SpellSlot.E);

            R = new Aimtec.SDK.Spell(SpellSlot.R);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 3, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddW();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddQ();
            MiscOption.AddBool("Q", "AutoQ", "Auto Q| CC");
            MiscOption.AddE();
            MiscOption.AddSubMenu("Block", "Block Spell Settings");
            MyEvadeManager.Attach(MiscMenu["SharpShooter.MiscSettings.Block"].As <Menu>());
            MiscOption.AddR();
            MiscOption.AddBool("R", "AutoR", "Auto R", false);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddFarm();
            DrawOption.AddDamageIndicatorToHero(true, false, false, false, true);

            Game.OnUpdate        += OnUpdate;
            Orbwalker.PostAttack += PostAttack;
        }
コード例 #11
0
ファイル: Varus.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 925f);
            W = new Spell(SpellSlot.W, 0);
            E = new Spell(SpellSlot.E, 975f);
            R = new Spell(SpellSlot.R, 1050f);

            Q.SetSkillshot(0.25f, 70f, 1650f, false, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.35f, 120f, 1500f, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);

            Q.SetCharged("VarusQ", "VarusQ", 925, 1600, 1.5f);

            ComboOption.AddQ();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");
            ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 3, 1, 5);
            ComboOption.AddSlider("ComboPassive", "Use Spell| Min Buff Count >= x", 3, 0, 3);

            HarassOption.AddQ();
            HarassOption.AddE(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddE();

            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);

            DrawOption.AddQ();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate          += OnUpdate;
            Orbwalker.BeforeAttack += BeforeAttack;
        }
コード例 #12
0
ファイル: Sivir.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 1200f)
            {
                MinHitChance = HitChance.VeryHigh
            };
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E);
            R = new Spell(SpellSlot.R);

            Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Counts >= x", 3, 1, 5);

            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddW();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();

            MiscOption.AddQ();
            MiscOption.AddBool("AutoQ", "Auto Q| CC");
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Auto E| Shield Spell");
            MiscOption.AddSlider("AutoEHp", "Auto E| Player HealthPercent <= x%", 80);
            MiscOption.AddR();
            MiscOption.AddBool("AutoR", "Auto R", false);

            DrawOption.AddQ();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }
コード例 #13
0
        internal static void Init()
        {
            Q       = new Spell(SpellSlot.Q, 700f);
            QExtend = new Spell(SpellSlot.Q, 1300f);
            W       = new Spell(SpellSlot.W);
            E       = new Spell(SpellSlot.E, 1000f);
            R       = new Spell(SpellSlot.R, 1350f);

            QExtend.SetSkillshot(0.25f, 70f, 1500f, true, SkillshotType.SkillshotLine);
            Q.SetTargetted(0.25f, 1400f);
            E.SetSkillshot(0.5f, 200f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.25f, 50f, 3000f, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQ1", "Use Q Extend");
            ComboOption.AddW();
            ComboOption.AddE();

            HarassOption.AddQ();
            HarassOption.AddBool("HarassQ1", "Use Q Extend");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();

            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);

            DrawOption.AddQ();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate         += OnUpdate;
            Orbwalker.AfterAttack += AfterAttack;
        }
コード例 #14
0
ファイル: Lucian.cs プロジェクト: thienha1/SharpShooter
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 650f)
            {
                Delay = 0.35f
            };

            Q2 = new Spell(SpellSlot.Q, 900f);
            Q2.SetSkillshot(0.35f, 25f, int.MaxValue, false, true, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 1000f);
            W.SetSkillshot(0.30f, 80f, 1600f, true, true, SkillshotType.Line);

            W2 = new Spell(SpellSlot.W, 1000f);
            W2.SetSkillshot(0.30f, 80f, 1600f, false, true, SkillshotType.Line);

            E = new Spell(SpellSlot.E, 425f);

            R = new Spell(SpellSlot.R, 1200f);
            R.SetSkillshot(0.10f, 110f, 2500f, true, true, SkillshotType.Line);

            R2 = new Spell(SpellSlot.R, 1200f);
            R2.SetSkillshot(0.10f, 110f, 2500f, false, true, SkillshotType.Line);


            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQExtend", "Use Q Extend", false);
            ComboOption.AddW();
            ComboOption.AddBool("ComboWLogic", "Use W |Logic Cast");
            ComboOption.AddBool("ComboEDash", "Use E Dash to target");
            ComboOption.AddBool("ComboEReset", "Use E Reset Auto Attack");
            ComboOption.AddBool("ComboESafe", "Use E| Safe Check");
            ComboOption.AddBool("ComboEWall", "Use E| Dont Dash to Wall");
            ComboOption.AddBool("ComboEShort", "Use E| Enabled the Short E Logic");
            ComboOption.AddR();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQExtend", "Use Q Extend");
            HarassOption.AddW(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiRKey", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddQExtend(Q2);
            DrawOption.AddW(W);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, false, true, true);

            Tick.OnTick += OnUpdate;
            AIBaseClient.OnPlayAnimation    += OnPlayAnimation;
            Spellbook.OnCastSpell           += OnCastSpell;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #15
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q);

            W = new Spell(SpellSlot.W);

            E = new Spell(SpellSlot.E, 950f);
            E.SetSkillshot(0.25f, 100f, 1400f, false, false, SkillshotType.Line);

            R = new Spell(SpellSlot.R, 3000f);
            R.SetSkillshot(0.4f, 160f, 2000f, false, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("RSolo", "Use R | Solo Ks Mode");
            ComboOption.AddBool("RTeam", "Use R| Team Fight");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSliderBool("LaneClearECount", "Use E| Min Hit Count >= x", 4, 1, 7, true);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            AxeOption.AddMenu();
            AxeOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All", "Only Combo", "Off" });
            AxeOption.AddSlider("CatchRange", "Catch Axe Range(Cursor center)", 2000, 180, 3000);
            AxeOption.AddSlider("CatchCount", "Max Axe Count <= x", 2, 1, 3);
            AxeOption.AddBool("CatchWSpeed", "Use W| When Axe Too Far");
            AxeOption.AddBool("NotCatchKS", "Dont Catch| If Target Can KillAble(1-3 AA)");
            AxeOption.AddBool("NotCatchTurret", "Dont Catch| If Axe Under Enemy Turret");
            AxeOption.AddSliderBool("NotCatchMoreEnemy", "Dont Catch| If Enemy Count >= x", 3, 1, 5, true);
            AxeOption.AddBool("CancelCatch", "Enabled Cancel Catch Axe Key");
            AxeOption.AddKey("CancelKey1", "Cancel Catch Key 1", Keys.G, KeyBindType.Press);
            AxeOption.AddBool("CancelKey2", "Cancel Catch Key 2(is right click)");
            AxeOption.AddBool("CancelKey3", "Cancel Catch Key 3(is mouse scroll)", false);
            AxeOption.AddSeperator("Set Orbwalker->Misc->Hold Radius to 0 (will better)");

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("W", "WSlow", "Auto W| When Player Have Debuff(Slow)");
            MiscOption.AddR();
            MiscOption.AddSlider("R", "GlobalRMin", "Global -> Cast R Min Range", 1000, 500, 2500);
            MiscOption.AddSlider("R", "GlobalRMax", "Global -> Cast R Max Range", 3000, 1500, 3500);
            MiscOption.AddKey("R", "SemiRKey", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddBool("AxeRange", "Draw Catch Axe Range");
            DrawOption.AddBool("AxePosition", "Draw Axe Position");
            DrawOption.AddDamageIndicatorToHero(true, false, true, true, true);

            AxeOption.GetKey("CancelKey1").ValueChanged += OnCancelValueChange;

            Tick.OnTick         += OnUpdate;
            Game.OnWndProc      += OnWndProc;
            GameObject.OnCreate += (sender, args) => OnCreate(sender);
            GameObject.OnDelete += (sender, args) => OnDestroy(sender);
            //Gapcloser.OnGapcloser += OnGapcloser;
            Orbwalker.OnAction += OnAction;
            Drawing.OnDraw     += OnRender;
        }
コード例 #16
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 525f);

            W = new Spell(SpellSlot.W, 1500f);
            W.SetSkillshot(0.60f, 60f, 3300f, true, false, SkillshotType.Line);

            E = new Spell(SpellSlot.E, 900f);
            E.SetSkillshot(1.20f, 100f, 1750f, false, false, SkillshotType.Circle);

            R = new Spell(SpellSlot.R, 3000f);
            R.SetSkillshot(0.70f, 140f, 1500f, true, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");
            ComboOption.AddBool("ComboRTeam", "Use R| Team Fight");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddW();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddW();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("W", "AutoW", "Auto W| CC");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Auto E| CC");
            MiscOption.AddBool("E", "AutoETP", "Auto E| Teleport");
            MiscOption.AddR();
            MiscOption.AddKey("R", "rMenuSemi", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            MiscOption.AddSlider("R", "rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("R", "rMenuMax", "Use R| Max Range <= x", 3000, 1500, 3500);

            DrawOption.AddMenu();
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddDamageIndicatorToHero(false, true, false, true, true);

            Game.OnUpdate      += OnUpdate;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #17
0
ファイル: Ezreal.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 1150f)
            {
                MinHitChance = HitChance.VeryHigh
            };
            W  = new Spell(SpellSlot.W, 950f);
            E  = new Spell(SpellSlot.E, 475f);
            R  = new Spell(SpellSlot.R, 10000f);
            EQ = new Spell(SpellSlot.Q, 1150f + 475f);

            EQ.SetSkillshot(0.25f + 0.65f, 60f, 2000f, true, SkillshotType.SkillshotLine);
            Q.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotLine);
            W.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(1.1f, 160f, 2000f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboECheck", "Use E | Safe Check");
            ComboOption.AddBool("ComboEWall", "Use E | Wall Check");
            ComboOption.AddR();

            HarassOption.AddQ();
            HarassOption.AddW();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddBool("LaneClearQLH", "Use Q| Only LastHit", false);
            LaneClearOption.AddW();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddMana();

            LastHitOption.AddQ();
            LastHitOption.AddMana();

            FleeOption.AddMove();

            KillStealOption.AddQ();
            KillStealOption.AddW();

            MiscOption.AddE();
            MiscOption.AddBool("Gapcloser", "Anti GapCloser");
            MiscOption.AddBool("AntiMelee", "Anti Melee");
            MiscOption.AddSlider("AntiMeleeHp", "Anti Melee|When Player HealthPercent <= x%", 50);
            MiscOption.AddR();
            MiscOption.AddBool("AutoR", "Auto R?");
            MiscOption.AddSlider("RRange", "Use R |Min Cast Range >= x", 800, 0, 1500);
            MiscOption.AddSlider("RMaxRange", "Use R |Max Cast Range >= x", 3000, 1500, 5000);
            MiscOption.AddSlider("RMinCast", "Use R| Min Hit Enemies >= x (6 = off)", 2, 1, 6);
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddSetting("Mode");
            MiscOption.AddList("PlayMode", "Play Mode: ", new[] { "AD", "AP" });

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.BeforeAttack         += BeforeAttack;
            Orbwalker.AfterAttack          += AfterAttack;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }
コード例 #18
0
ファイル: Vayne.cs プロジェクト: tuantee01/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 300f);
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E, 650f)
            {
                Delay = 0.25f
            };
            R = new Spell(SpellSlot.R);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboAQA", "Use Q| After Attack");
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 2, 1, 5);
            ComboOption.AddSlider("ComboRHp", "Use R| And Player HealthPercent <= x%", 40, 0, 100);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQ2Passive", "Use Q| Only target have 2 Stack");
            HarassOption.AddE();
            HarassOption.AddBool("HarassE2Passive", "Use E| Only target have 2 Stack");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddSubMenu("Stealth", "Stealth Settings");
            MiscOption.AddList("Stealth", "HideSelect", "Enabled Mode: ", new[] { "Always Max Stealth Time", "Config", "Off" }, 1);
            MiscOption.AddBool("Stealth", "Hideinsolo", "Enabled Solo Stealth Config");
            MiscOption.AddSlider("Stealth", "Hideinsolomyhp", "When Player HealthPercent <= x%", 30);
            MiscOption.AddSlider("Stealth", "Hideinsolotargethp", "And Enemy HealthPercent => x%", 60);
            MiscOption.AddBool("Stealth", "Hideinmulti", "Enabled Team Fight Stealth Config");
            MiscOption.AddSlider("Stealth", "Hideinmultimyhp", "When Player HealthPercent <= x%", 70);
            MiscOption.AddSlider("Stealth", "HideinmultiallyCount", "And Allies Count <= x", 2, 0, 4);
            MiscOption.AddSlider("Stealth", "HideinmultienemyCount", "And Enemies Count >= x", 3, 2, 5);
            MiscOption.AddBasic();
            MiscOption.AddQ();
            MiscOption.AddBool("Q", "QCheck", "Auto Q| Safe Check");
            MiscOption.AddList("Q", "QTurret", "Auto Q| Disable Dash to Enemy Turret",
                               new[] { "Only Dash Q", "Only After Attack Q", "Both", "Off" });
            MiscOption.AddBool("Q", "QMelee", "Auto Q| Anti Melee");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AntiGapcloserE", "Auto E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddBool("R", "AutoR", "Auto R");
            MiscOption.AddSlider("R", "AutoRCount", "Auto R| Enemies Count >= x", 3, 1, 5);
            MiscOption.AddSlider("R", "AutoRRange", "Auto R| Search Enemies Range", 600, 500, 1200);
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "ForcusAttack", "Forcus Attack 2 Passive Target");

            DrawOption.AddMenu();
            DrawOption.AddE(E);
            DrawOption.AddDamageIndicatorToHero(false, true, true, false, true);

            Game.OnUpdate      += OnUpdate;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #19
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 950f);
            Q.SetSkillshot(0.25f, 70f, 1650f, true, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 500f);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 1200f);
            E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.Line);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 1800f);
            R.SetSkillshot(1.20f, 120f, float.MaxValue, false, SkillshotType.Circle);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R|Max Buff Count <= x", 3, 0, 10);
            ComboOption.AddSlider("ComboRHP", "Use R|target HealthPercent <= x%", 70, 1, 101);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R|Max Buff Count <= x", 5, 0, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Max Buff Count <= x", 4, 0, 10);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Max Buff Count <= x", 5, 0, 10);
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();
            KillStealOption.AddR();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Auto E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q.Range);
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate         += OnUpdate;
            Orbwalker.PostAttack  += PostAttack;
            Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #20
0
ファイル: KogMaw.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 980f);
            W = new Spell(SpellSlot.W, Me.AttackRange);
            E = new Spell(SpellSlot.E, 1200f);
            R = new Spell(SpellSlot.R, 1800f);

            Q.SetSkillshot(0.25f, 50f, 2000f, true, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(1.2f, 120f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R| Limit Stack >= x", 3, 0, 10);

            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R| Limit Stack >= x", 5, 0, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R| Limit Stack >= x", 4, 0, 10);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R| Limit Stack >= x", 5, 0, 10);
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddE();
            KillStealOption.AddR();

            MiscOption.AddE();
            MiscOption.AddBool("GapE", "Use E| Anti GapCloser");
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.AfterAttack          += AfterAttack;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
        }
コード例 #21
0
ファイル: Caitlyn.cs プロジェクト: emrah2324/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 1250f);
            Q.SetSkillshot(0.70f, 50f, 2000f, false, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 800f);
            W.SetSkillshot(0.80f, 80f, 2000f, false, false, SkillshotType.Circle);

            E = new Spell(SpellSlot.E, 750f);
            E.SetSkillshot(0.25f, 60f, 1600f, true, false, SkillshotType.Line);

            R = new Spell(SpellSlot.R, rRange)
            {
                Delay = 1.5f
            };

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q |Min Hit Count >= x(0 = Off)", 3, 0, 5);
            ComboOption.AddSlider("ComboQRange", "UseQ |Min Cast Range >= x", 800, 500, 1100);
            ComboOption.AddW();
            ComboOption.AddSlider("ComboWCount", "Use W|Min Stack >= x", 1, 1, 3);
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSafe", "Use R|Safe Check");
            ComboOption.AddSlider("ComboRRange", "Use R|Min Cast Range >= x", 900, 500, 1500);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddQ();
            MiscOption.AddBool("Q", "AutoQ", "Use Q| CC");
            MiscOption.AddW();
            MiscOption.AddBool("W", "AutoWCC", "Use W| CC");
            MiscOption.AddBool("W", "AutoWTP", "Use W| TP");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Use E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            //MiscOption.AddSetting("EQ");
            //MiscOption.AddKey("EQKey", "Semi-manual EQ Key", KeyCode.G, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, false, true, true, true);

            Game.OnTick += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
        }
コード例 #22
0
ファイル: Ezreal.cs プロジェクト: tuantee01/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 1150f);
            Q.SetSkillshot(0.25f, 60f, 2000f, true, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 950f);
            W.SetSkillshot(0.25f, 60f, 1200f, false, false, SkillshotType.Line);

            E = new Spell(SpellSlot.E, 475f)
            {
                Delay = 0.65f
            };

            R = new Spell(SpellSlot.R, 5000f);
            R.SetSkillshot(1.05f, 160f, 2200f, false, false, SkillshotType.Line);

            EQ = new Spell(SpellSlot.Q, 1625f);
            EQ.SetSkillshot(0.90f, 60f, 1350f, true, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboECheck", "Use E |Safe Check");
            ComboOption.AddBool("ComboEWall", "Use E |Wall Check");
            ComboOption.AddR();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddW();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddBool("LaneClearQLH", "Use Q| Only LastHit", false);
            LaneClearOption.AddW();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            LastHitOption.AddMenu();
            LastHitOption.AddQ();
            LastHitOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddBool("R", "AutoR", "Auto R");
            MiscOption.AddSlider("R", "RRange", "Auto R |Min Cast Range >= x", 800, 0, 1500);
            MiscOption.AddSlider("R", "RMaxRange", "Auto R |Max Cast Range >= x", 3000, 1500, 5000);
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddDamageIndicatorToHero(true, true, true, true, true);

            Game.OnUpdate += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            Orbwalker.OnAction += OnAction;
        }
コード例 #23
0
ファイル: KogMaw.cs プロジェクト: ActionCrafted/EnsoulSharpS
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 950f);
            Q.SetSkillshot(0.25f, 70f, 1650f, true, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, wRange);

            E = new Spell(SpellSlot.E, 1200f);
            E.SetSkillshot(0.25f, 120f, 1400f, false, true, SkillshotType.Line);

            R = new Spell(SpellSlot.R, rRange);
            R.SetSkillshot(1.20f, 120f, float.MaxValue, false, false, SkillshotType.Circle);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R|Max Buff Count < x", 3, 0, 10);
            ComboOption.AddBool("ComboROnlyOutAARange", "Use R|Only Target Out AA Range", false);
            ComboOption.AddSlider("ComboRHP", "Use R|target HealthPercent <= x%", 70, 1, 101);
            ComboOption.AddBool("ComboForcus", "Forcus Spell on Orbwalker Target", false);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R|Max Buff Count < x", 5, 0, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Max Buff Count < x", 4, 0, 10);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Max Buff Count < x", 5, 0, 10);
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();
            KillStealOption.AddSliderBool("KillStealRCount", "Use R|Max Buff Count < x", 3, 0, 10);
            KillStealOption.AddBool("KillStealOutAARange", "Only Target Out of AA Range");
            KillStealOption.AddTargetList();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Auto E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, true, true, true);

            Tick.OnTick        += OnUpdate;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #24
0
ファイル: Varus.cs プロジェクト: 2444949768/AimTec
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 925f);
            Q.SetSkillshot(0.25f, 70f, 1650f, false, SkillshotType.Line);
            Q.SetCharged("VarusQ", "VarusQ", 925, 1600, 1.5f);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 0f);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 975f);
            E.SetSkillshot(0.35f, 120f, 1500f, false, SkillshotType.Circle);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 1050f);
            R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQPassive", "Use Q |Target Stack Count >= x", 3, 0, 3);
            ComboOption.AddBool("ComboQFast", "Use Q |Fast Cast");
            ComboOption.AddE();
            ComboOption.AddSlider("ComboEPassive", "Use E |Target Stack Count >= x", 3, 0, 3);
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R |Solo Mode");
            ComboOption.AddSlider("ComboRCount", "Use R |Min Hit Count >= x", 3, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q |Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E |Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press);
            MiscOption.AddBool("AutoR", "Auto R |Anti Gapcloser");

            DrawOption.AddMenu();
            DrawOption.AddQ(Q.Range);
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Gapcloser.OnGapcloser          += OnGapcloser;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            SpellBook.OnCastSpell          += OnCastSpell;
        }
コード例 #25
0
ファイル: Draven.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E, 950f);
            R = new Spell(SpellSlot.R, 3000f);

            E.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.4f, 160f, 2000f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddBool("ComboWLogic", "Use W| If Target Not In Attack Range");
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");
            ComboOption.AddBool("ComboRTeam", "Use R| TeamFight");

            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddMana();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddW();
            FleeOption.AddMove(false);

            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            MiscOption.AddQ();
            MiscOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All Mode", "Only Combo", "Off" });
            MiscOption.AddSlider("CatchRange", "Max Catch Range(Mouse is Center)", 600, 150, 1500);
            MiscOption.AddBool("UnderTurret", "Dont Cast In Under Turret");
            MiscOption.AddBool("CheckSafe", "Check Axe Position is Safe");
            MiscOption.AddSlider("MaxAxeCount", "Max Axe Count <= x", 2, 1, 3);
            MiscOption.AddBool("EnableControl", "Enable Cancel Catch Axe Key?", false);
            MiscOption.AddKey("ControlKey", "Cancel Key", SharpDX.DirectInput.Key.G);
            MiscOption.AddBool("ControlKey2", "Or Right Click?");
            MiscOption.AddBool("ControlKey3", "Or Mouse Scroll?", false);
            MiscOption.AddW();
            MiscOption.AddList("WCatchAxe", "If Axe too Far Auto Use", new[] { "Combo/Harass Mode", "Only Combo", "Off" });
            MiscOption.AddBool("AutoWSlow", "Auto W|If Player Have Slow Debuff");
            MiscOption.AddE();
            //MiscOption.AddBool("Interrupt", "Interrupt Spell");
            MiscOption.AddBool("Anti", "Anti Gapcloser", false);
            MiscOption.AddBool("AntiRengar", "Anti Rengar");
            MiscOption.AddBool("AntiKhazix", "Anti Khazix");
            MiscOption.AddBool("AntiMelee", "Anti Melee");
            MiscOption.AddR();
            MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500);


            DrawOption.AddBool("DrawCatchAxe", "Draw Catch Axe Range");
            DrawOption.AddBool("DrawAxe", "Draw Axe Position");
            DrawOption.AddSlider("DrawThinkness", "Draw Circle Thinkness", 3, 1, 10);
            DrawOption.AddE();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate  += OnUpdate;
            Game.OnWndProc += OnWndProc;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            //Interrupter
            Orbwalker.BeforeAttack += BeforeAttack;
            GameObject.OnCreate    += OnCreate;
            GameObject.OnDelete    += OnDelete;
            Drawing.OnDraw         += OnDraw;
        }
コード例 #26
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 925f);
            Q.SetSkillshot(0.25f, 70f, 1650f, false, false, SkillshotType.Line);
            Q.SetCharged("VarusQ", "VarusQ", 925, 1600, 1.5f);

            W = new Spell(SpellSlot.W, 0f);

            E = new Spell(SpellSlot.E, 975f);
            E.SetSkillshot(0.35f, 120f, 1500f, false, true, SkillshotType.Circle);

            R = new Spell(SpellSlot.R, 1050f);
            R.SetSkillshot(0.25f, 120f, 1950f, false, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQPassive", "Use Q |Target Stack Count >= x", 3, 0, 3);
            ComboOption.AddBool("ComboQFast", "Use Q |Fast Cast");
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddSlider("ComboEPassive", "Use E |Target Stack Count >= x", 3, 0, 3);
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R |Solo Mode");
            ComboOption.AddSlider("ComboRCount", "Use R |Min Hit Count >= x", 3, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q |Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E |Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            MiscOption.AddBool("R", "AutoR", "Auto R |Anti Gapcloser");

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, true, true, true);

            Game.OnTick += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Spellbook.OnCastSpell           += OnCastSpell;
        }
コード例 #27
0
ファイル: Corki.cs プロジェクト: tuantee01/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 825f);
            Q.SetSkillshot(0.30f, 200f, 1000f, false, false, SkillshotType.Circle);

            W = new Spell(SpellSlot.W, 800f);

            E = new Spell(SpellSlot.E, 600f);

            R = new Spell(SpellSlot.R, rRange);
            R.SetSkillshot(0.20f, 50f, 2000f, true, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R|Limit Stack >= x", 0, 0, 7);
            ComboOption.AddSlider("ComboRHP", "Use R|Target HealthPercent <= x%", 100, 1, 101);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R|Limit Stack >= x", 4, 0, 7);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRCount", "Use R|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Limit Stack >= x", 4, 0, 7);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Limit Stack >= x", 0, 0, 7);
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddR();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, false, true, true, true);

            Game.OnUpdate      += OnUpdate;
            Orbwalker.OnAction += OnAction;
        }
コード例 #28
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 825f);
            Q.SetSkillshot(0.30f, 200f, 1000f, false, SkillshotType.Circle);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 800f);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 600f);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 1300f);
            R.SetSkillshot(0.20f, 50f, 2000f, true, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R|Limit Stack >= x", 0, 0, 7);
            ComboOption.AddSlider("ComboRHP", "Use R|Target HealthPercent <= x%", 100, 1, 101);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R|Limit Stack >= x", 4, 0, 7);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRCount", "Use R|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Limit Stack >= x", 4, 0, 7);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Limit Stack >= x", 0, 0, 7);
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddR();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q.Range);
            DrawOption.AddW(W.Range);
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate        += OnUpdate;
            Orbwalker.PostAttack += PostAttack;
        }
コード例 #29
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 600f);

            W = new Spell(SpellSlot.W, 2500f);
            W.SetSkillshot(0.75f, 40f, 5000f, false, false, SkillshotType.Line);

            E = new Spell(SpellSlot.E, 750f);
            E.SetSkillshot(0.50f, 120f, 1600f, false, true, SkillshotType.Circle);

            R = new Spell(SpellSlot.R, 3500f);
            R.SetSkillshot(0.21f, 80f, 5000f, true, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQMinion", "Use Q| On Minion", false);
            ComboOption.AddW();
            ComboOption.AddBool("ComboWAA", "Use W| After Attack");
            ComboOption.AddBool("ComboWOnly", "Use W| Only Use to MarkTarget");
            ComboOption.AddE();
            ComboOption.AddR();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQMinion", "Use Q| On Minion");
            HarassOption.AddW();
            HarassOption.AddBool("HarassWOnly", "Use W| Only Use to MarkTarget");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddMana();
            LaneClearOption.AddBool("LaneClearReload", "Use Spell Clear| Only Jhin Reloading");

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddMenu();
            LastHitOption.AddQ();
            LastHitOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddBool("KillStealWInAttackRange", "Use W| Target In Attack Range");

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("W", "AutoW", "Auto W| CC");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Auto E| CC");
            MiscOption.AddR();
            MiscOption.AddBool("R", "rMenuAuto", "Auto R");
            MiscOption.AddKey("R", "rMenuSemi", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            MiscOption.AddBool("R", "rMenuCheck", "Use R| Check is Safe?");
            MiscOption.AddSlider("R", "rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("R", "rMenuMax", "Use R| Max Range <= x", 3000, 1500, 3500);
            MiscOption.AddSlider("R", "rMenuKill", "Use R| Min Shot Can Kill >= x (0 = off)", 3, 0, 4);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, false, true, true);

            Tick.OnTick        += OnUpdate;
            Orbwalker.OnAction += OnAction;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #30
0
ファイル: TwistedFate.cs プロジェクト: emrah2324/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 1450f);
            Q.SetSkillshot(0.25f, 40f, 1000f, false, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 850f);

            E = new Spell(SpellSlot.E);

            R = new Spell(SpellSlot.R, 5500f);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboSaveMana", "Use Q| Save Mana To Cast W");
            ComboOption.AddW();
            ComboOption.AddList("ComboWSmartKS", "Use W| Smart Card KillAble", new[] { "First Card", "Blue Card", "Off" });
            ComboOption.AddBool("ComboDisableAA", "Auto Disable Attack| When Selecting");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 4, 1, 10);
            LaneClearOption.AddW();
            LaneClearOption.AddBool("LaneClearWBlue", "Use W| Blue Card");
            LaneClearOption.AddBool("LaneClearWRed", "Use W| Red Card");
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddSubMenu("CardSelect", "Card Select Settings");
            MiscOption.AddKey("CardSelect", "CardSelectYellow", "Gold Card", Keys.W, KeyBindType.Press);
            MiscOption.AddKey("CardSelect", "CardSelectBlue", "Blue Card", Keys.E, KeyBindType.Press);
            MiscOption.AddKey("CardSelect", "CardSelectRed", "Red Card", Keys.T, KeyBindType.Press);
            MiscOption.AddBool("CardSelect", "HumanizerSelect", "Humanizer Select Card", false);
            MiscOption.AddSlider("CardSelect", "HumanizerSelectMin", "Humanizer Select Card Min Delay", 0, 0, 2000);
            MiscOption.AddSlider("CardSelect", "HumanizerSelectMax", "Humanizer Select Card Max Delay", 2000, 0, 3500);
            MiscOption.AddQ();
            MiscOption.AddBool("Q", "AutoQImmobile", "Auto Q|Enemy Cant Movement");
            MiscOption.AddKey("Q", "SemiQ", "Semi-manual Q Key", Keys.Q, KeyBindType.Press);
            MiscOption.AddR();
            MiscOption.AddBool("R", "UltYellow", "Auto Gold Card| In Ult");

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, true, false, true);

            Game.OnTick += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Orbwalker.OnAction += OnAction;
        }