コード例 #1
0
ファイル: Twitch.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W, 950f)
            {
                MinHitChance = HitChance.VeryHigh
            };
            E = new Spell(SpellSlot.E, 1200f);
            R = new Spell(SpellSlot.R, 975f);

            W.SetSkillshot(0.25f, 100f, 1410f, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q| Min Enemies Count >= x", 3, 1, 5);
            ComboOption.AddSlider("ComboQRange", "Use Q| Min Search Range", 600, 0, 1800);
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEKill", "Use E| Target Can KillSteal", false);
            ComboOption.AddBool("ComboEFull", "Use E| Target Have Full Stack", false);
            ComboOption.AddR();
            ComboOption.AddBool("ComboRKillSteal", "Use R| Target Can KS");
            ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 3, 1, 5);
            ComboOption.AddBool("ComboRYouMuu", "Use Youmuu| R Is Active");

            HarassOption.AddW();
            HarassOption.AddE();
            HarassOption.AddBool("HarassEStack", "Use E| Target Will Leave E Range");
            HarassOption.AddSlider("HarassEStackCount", "Use E| Target Min Stack Count >= x", 3, 1, 6);
            HarassOption.AddBool("HarassEFull", "Use E| Target Have Full Stack");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Kill Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddW();
            KillStealOption.AddE();

            MiscOption.AddQ();
            MiscOption.AddBool("AutoQ", "Auto Q| After KS Target and Have Enemies In Range");

            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            PlayerIsKillTarget = false;

            Game.OnUpdate += OnUpdate;
            Game.OnNotify += OnNotify;
        }
コード例 #2
0
ファイル: Tristana.cs プロジェクト: tuantee01/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q);

            W = new Spell(SpellSlot.W, 900f);
            W.SetSkillshot(0.50f, 250f, 1400f, false, false, SkillshotType.Circle);

            E = new Spell(SpellSlot.E, 700f);

            R = new Spell(SpellSlot.R, 700f);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)", false);
            ComboOption.AddE();
            ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it");
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100);

            HarassOption.AddMenu();
            HarassOption.AddE(false);
            HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddKey("E", "SemiE", "Semi-manual E Key", Keys.T, KeyBindType.Press);
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "Forcustarget", "Forcus Attack Passive Target");

            DrawOption.AddMenu();
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(false, false, true, true, true);

            Game.OnUpdate += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            Orbwalker.OnAction += OnAction;
        }
コード例 #3
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 825f);
            W = new Spell(SpellSlot.W, 800f);
            E = new Spell(SpellSlot.E, 600f);
            R = new Spell(SpellSlot.R, 1300f);

            Q.SetSkillshot(0.3f, 200f, 1000f, false, SkillshotType.SkillshotCircle);
            E.SetSkillshot(0.1f, (float)(45 * Math.PI / 180), 1500f, false, SkillshotType.SkillshotCone);
            R.SetSkillshot(0.2f, 40f, 2000f, true, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R| Limit Stack >= x", 0, 0, 7);

            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R| Limit Stack >= x", 4, 0, 7);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRCount", "Use R| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddSlider("LaneClearRLimit", "Use Q| Limit Stack >= x", 4, 0, 7);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R| Limit Stack >= x", 0, 0, 7);
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddW();
            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddR();

            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate         += OnUpdate;
            Orbwalker.AfterAttack += AfterAttack;
        }
コード例 #4
0
ファイル: Tristana.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W, 900f);
            E = new Spell(SpellSlot.E, 700f);
            R = new Spell(SpellSlot.R, 700f);

            W.SetSkillshot(0.50f, 250f, 1400f, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)");
            ComboOption.AddE();
            ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it");
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100);

            HarassOption.AddE(false);
            HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddW();
            FleeOption.AddMove();

            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            MiscOption.AddE();
            MiscOption.AddKey("SemiE", "Semi-manual E Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddR();
            //MiscOption.AddBool("InterruptR", "Use R| Interrupt Spell");
            MiscOption.AddBool("AntiRengar", "Use R| Anti Rengar");
            MiscOption.AddBool("AntiKhazix", "Use R| Anti Khazix");
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcustarget", "Forcus Attack Passive Target");

            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate       += OnUpdate;
            GameObject.OnCreate += OnCreate;
            //Interrupter
            Orbwalker.BeforeAttack += BeforeAttack;
            Orbwalker.AfterAttack  += AfterAttack;
        }
コード例 #5
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 950f);
            W.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.Circle);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 1200f);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 975f);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q| Enemies Count >= x", 3, 1, 5);
            ComboOption.AddSlider("ComboQRange", "Use Q| Search Enemies Range", 600, 0, 1800);
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEKill", "Use E| When Target Can KillAble");
            ComboOption.AddBool("ComboEFull", "Use E| When Target have Full Stack", false);
            ComboOption.AddR();
            ComboOption.AddBool("ComboRKillSteal", "Use R| When Target Can KillAble");
            ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 3, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddW();
            HarassOption.AddE();
            HarassOption.AddBool("HarassEStack", "Use E| When Target will Leave E Range");
            HarassOption.AddSlider("HarassEStackCount", "Use E(Leave)| Min Stack Count >= x", 3, 1, 6);
            HarassOption.AddBool("HarassEFull", "Use E| When Target have Full Stack");
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min KillAble Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();

            MiscOption.AddMenu();
            MiscOption.AddBasic();

            DrawOption.AddMenu();
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddFarm();
            DrawOption.AddDamageIndicatorToHero(false, false, true, false, false);

            Game.OnUpdate        += OnUpdate;
            Orbwalker.PostAttack += PostAttack;
        }
コード例 #6
0
ファイル: Varus.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 925f);
            W = new Spell(SpellSlot.W, 0);
            E = new Spell(SpellSlot.E, 975f);
            R = new Spell(SpellSlot.R, 1050f);

            Q.SetSkillshot(0.25f, 70f, 1650f, false, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.35f, 120f, 1500f, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.SkillshotLine);

            Q.SetCharged("VarusQ", "VarusQ", 925, 1600, 1.5f);

            ComboOption.AddQ();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");
            ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Count >= x", 3, 1, 5);
            ComboOption.AddSlider("ComboPassive", "Use Spell| Min Buff Count >= x", 3, 0, 3);

            HarassOption.AddQ();
            HarassOption.AddE(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddE();

            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);

            DrawOption.AddQ();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate          += OnUpdate;
            Orbwalker.BeforeAttack += BeforeAttack;
        }
コード例 #7
0
        internal static void Init()
        {
            Q       = new Spell(SpellSlot.Q, 700f);
            QExtend = new Spell(SpellSlot.Q, 1300f);
            W       = new Spell(SpellSlot.W);
            E       = new Spell(SpellSlot.E, 1000f);
            R       = new Spell(SpellSlot.R, 1350f);

            QExtend.SetSkillshot(0.25f, 70f, 1500f, true, SkillshotType.SkillshotLine);
            Q.SetTargetted(0.25f, 1400f);
            E.SetSkillshot(0.5f, 200f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.25f, 50f, 3000f, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQ1", "Use Q Extend");
            ComboOption.AddW();
            ComboOption.AddE();

            HarassOption.AddQ();
            HarassOption.AddBool("HarassQ1", "Use Q Extend");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();

            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);

            DrawOption.AddQ();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate         += OnUpdate;
            Orbwalker.AfterAttack += AfterAttack;
        }
コード例 #8
0
ファイル: Lucian.cs プロジェクト: thienha1/SharpShooter
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 650f)
            {
                Delay = 0.35f
            };

            Q2 = new Spell(SpellSlot.Q, 900f);
            Q2.SetSkillshot(0.35f, 25f, int.MaxValue, false, true, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 1000f);
            W.SetSkillshot(0.30f, 80f, 1600f, true, true, SkillshotType.Line);

            W2 = new Spell(SpellSlot.W, 1000f);
            W2.SetSkillshot(0.30f, 80f, 1600f, false, true, SkillshotType.Line);

            E = new Spell(SpellSlot.E, 425f);

            R = new Spell(SpellSlot.R, 1200f);
            R.SetSkillshot(0.10f, 110f, 2500f, true, true, SkillshotType.Line);

            R2 = new Spell(SpellSlot.R, 1200f);
            R2.SetSkillshot(0.10f, 110f, 2500f, false, true, SkillshotType.Line);


            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQExtend", "Use Q Extend", false);
            ComboOption.AddW();
            ComboOption.AddBool("ComboWLogic", "Use W |Logic Cast");
            ComboOption.AddBool("ComboEDash", "Use E Dash to target");
            ComboOption.AddBool("ComboEReset", "Use E Reset Auto Attack");
            ComboOption.AddBool("ComboESafe", "Use E| Safe Check");
            ComboOption.AddBool("ComboEWall", "Use E| Dont Dash to Wall");
            ComboOption.AddBool("ComboEShort", "Use E| Enabled the Short E Logic");
            ComboOption.AddR();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQExtend", "Use Q Extend");
            HarassOption.AddW(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiRKey", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddQExtend(Q2);
            DrawOption.AddW(W);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, false, true, true);

            Tick.OnTick += OnUpdate;
            AIBaseClient.OnPlayAnimation    += OnPlayAnimation;
            Spellbook.OnCastSpell           += OnCastSpell;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #9
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 700f)
            {
                Delay = 0.25f, Speed = 1400f
            };

            Q2 = new Spell(SpellSlot.Q, 1300f);
            Q2.SetSkillshot(0.25f, 70f, 1500f, true, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W);

            E = new Spell(SpellSlot.E, 1000f);
            E.SetSkillshot(0.5f, 200f, float.MaxValue, false, false, SkillshotType.Circle);

            R = new Spell(SpellSlot.R, 1350f);
            R.SetSkillshot(0.25f, 50f, 3000f, false, false, SkillshotType.Cone);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQ1", "Use Q Extend");
            ComboOption.AddW();
            ComboOption.AddE();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQ1", "Use Q Extend");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, false, true, true, true);

            Game.OnUpdate      += OnUpdate;
            Orbwalker.OnAction += OnAction;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #10
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 825f);
            Q.SetSkillshot(0.30f, 200f, 1000f, false, SkillshotType.Circle);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 800f);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 600f);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 1300f);
            R.SetSkillshot(0.20f, 50f, 2000f, true, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R|Limit Stack >= x", 0, 0, 7);
            ComboOption.AddSlider("ComboRHP", "Use R|Target HealthPercent <= x%", 100, 1, 101);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R|Limit Stack >= x", 4, 0, 7);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRCount", "Use R|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Limit Stack >= x", 4, 0, 7);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Limit Stack >= x", 0, 0, 7);
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddR();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q.Range);
            DrawOption.AddW(W.Range);
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate        += OnUpdate;
            Orbwalker.PostAttack += PostAttack;
        }
コード例 #11
0
ファイル: Varus.cs プロジェクト: 2444949768/AimTec
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 925f);
            Q.SetSkillshot(0.25f, 70f, 1650f, false, SkillshotType.Line);
            Q.SetCharged("VarusQ", "VarusQ", 925, 1600, 1.5f);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 0f);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 975f);
            E.SetSkillshot(0.35f, 120f, 1500f, false, SkillshotType.Circle);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 1050f);
            R.SetSkillshot(0.25f, 120f, 1950f, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQPassive", "Use Q |Target Stack Count >= x", 3, 0, 3);
            ComboOption.AddBool("ComboQFast", "Use Q |Fast Cast");
            ComboOption.AddE();
            ComboOption.AddSlider("ComboEPassive", "Use E |Target Stack Count >= x", 3, 0, 3);
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R |Solo Mode");
            ComboOption.AddSlider("ComboRCount", "Use R |Min Hit Count >= x", 3, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q |Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E |Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press);
            MiscOption.AddBool("AutoR", "Auto R |Anti Gapcloser");

            DrawOption.AddMenu();
            DrawOption.AddQ(Q.Range);
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Gapcloser.OnGapcloser          += OnGapcloser;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            SpellBook.OnCastSpell          += OnCastSpell;
        }
コード例 #12
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 1150f);
            W = new Spell(SpellSlot.W, 5000f);
            E = new Spell(SpellSlot.E, 950f);
            R = new Spell(SpellSlot.R, 1500f);

            Q.SetSkillshot(0.35f, 40f, 2400f, true, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEUse", "Use E| if minion can kill and target have buff stack");
            ComboOption.AddBool("ComboMana", "Use E| Save Mana To Cast E");
            ComboOption.AddBool("ComboAttack", "Auto Attack Minion To Dash");

            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddBool("HarassESlow", "Use E| if minion can kill and target have buff stack");
            HarassOption.AddBool("HarassELeave", "Use E| if target leave E Range");
            HarassOption.AddSlider("HarassECount", "Use E| if target buff stack >= x", 3, 1, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Kill Count>= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddE();

            MiscOption.AddE();
            MiscOption.AddBool("AutoELast", "Auto E| LastHit Minion");
            MiscOption.AddBool("AutoSteal", "Auto E| Steal Mobs");
            MiscOption.AddSlider("EToler", "E Deviation", -100, 100, 0);
            MiscOption.AddR();
            MiscOption.AddBool("AutoSave", "Auto R| Save Ally");
            MiscOption.AddSlider("AutoSaveHp", "Auto R| Ally HealthPercent <= x%", 20);
            MiscOption.AddBool("Balista", "Auto R| Balista");
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "Force Attack Have W Passive Target");

            DrawOption.AddQ();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate += OnUpdate;
            Orbwalker.OnNonKillableMinion  += OnNonKillableMinion;
            Orbwalker.BeforeAttack         += BeforeAttack;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }
コード例 #13
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 800f);
            Q.SetSkillshot(0.25f, 40f, 3000f, false, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 900f);
            W.SetSkillshot(0.25f, 250f, 1000f, false, SkillshotType.Circle);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 425f);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 1050f);
            R.SetSkillshot(0.25f, 100f, 2100f, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEReset", "Use E|Reset Attack");
            ComboOption.AddBool("ComboECheck", "Use E|Check Safe");
            ComboOption.AddSliderBool("ComboRCount", "Use R| When Min Hit Count >= x", 4, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddSliderBool("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5, true);
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();

            DrawOption.AddMenu();
            DrawOption.AddQ(Q.Range);
            DrawOption.AddW(W.Range);
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate += OnUpdate;
            Obj_AI_Base.OnProcessAutoAttack += OnProcessAutoAttack;
            Orbwalker.PostAttack            += PostAttack;
            Gapcloser.OnGapcloser           += OnGapcloser;
            Obj_AI_Base.OnIssueOrder        += OnIssueOrder;
            SpellBook.OnCastSpell           += OnCastSpell;
        }
コード例 #14
0
ファイル: KogMaw.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 980f);
            W = new Spell(SpellSlot.W, Me.AttackRange);
            E = new Spell(SpellSlot.E, 1200f);
            R = new Spell(SpellSlot.R, 1800f);

            Q.SetSkillshot(0.25f, 50f, 2000f, true, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(1.2f, 120f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R| Limit Stack >= x", 3, 0, 10);

            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R| Limit Stack >= x", 5, 0, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R| Limit Stack >= x", 4, 0, 10);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R| Limit Stack >= x", 5, 0, 10);
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddE();
            KillStealOption.AddR();

            MiscOption.AddE();
            MiscOption.AddBool("GapE", "Use E| Anti GapCloser");
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.AfterAttack          += AfterAttack;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
        }
コード例 #15
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 925f);
            Q.SetSkillshot(0.25f, 70f, 1650f, false, false, SkillshotType.Line);
            Q.SetCharged("VarusQ", "VarusQ", 925, 1600, 1.5f);

            W = new Spell(SpellSlot.W, 0f);

            E = new Spell(SpellSlot.E, 975f);
            E.SetSkillshot(0.35f, 120f, 1500f, false, true, SkillshotType.Circle);

            R = new Spell(SpellSlot.R, 1050f);
            R.SetSkillshot(0.25f, 120f, 1950f, false, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQPassive", "Use Q |Target Stack Count >= x", 3, 0, 3);
            ComboOption.AddBool("ComboQFast", "Use Q |Fast Cast");
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddSlider("ComboEPassive", "Use E |Target Stack Count >= x", 3, 0, 3);
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R |Solo Mode");
            ComboOption.AddSlider("ComboRCount", "Use R |Min Hit Count >= x", 3, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q |Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E |Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            MiscOption.AddBool("R", "AutoR", "Auto R |Anti Gapcloser");

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, true, true, true);

            Game.OnTick += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Spellbook.OnCastSpell           += OnCastSpell;
        }
コード例 #16
0
ファイル: KogMaw.cs プロジェクト: ActionCrafted/EnsoulSharpS
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 950f);
            Q.SetSkillshot(0.25f, 70f, 1650f, true, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, wRange);

            E = new Spell(SpellSlot.E, 1200f);
            E.SetSkillshot(0.25f, 120f, 1400f, false, true, SkillshotType.Line);

            R = new Spell(SpellSlot.R, rRange);
            R.SetSkillshot(1.20f, 120f, float.MaxValue, false, false, SkillshotType.Circle);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R|Max Buff Count < x", 3, 0, 10);
            ComboOption.AddBool("ComboROnlyOutAARange", "Use R|Only Target Out AA Range", false);
            ComboOption.AddSlider("ComboRHP", "Use R|target HealthPercent <= x%", 70, 1, 101);
            ComboOption.AddBool("ComboForcus", "Forcus Spell on Orbwalker Target", false);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R|Max Buff Count < x", 5, 0, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Max Buff Count < x", 4, 0, 10);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Max Buff Count < x", 5, 0, 10);
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();
            KillStealOption.AddSliderBool("KillStealRCount", "Use R|Max Buff Count < x", 3, 0, 10);
            KillStealOption.AddBool("KillStealOutAARange", "Only Target Out of AA Range");
            KillStealOption.AddTargetList();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Auto E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, true, true, true);

            Tick.OnTick        += OnUpdate;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #17
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 800f);
            Q.SetSkillshot(0.25f, 40f, 3000f, false, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 900f);
            W.SetSkillshot(0.25f, 250f, 1000f, false, true, SkillshotType.Circle);

            E = new Spell(SpellSlot.E, 425f);

            R = new Spell(SpellSlot.R, 1050f);
            R.SetSkillshot(0.25f, 60f, 2100f, false, true, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEReset", "Use E|Reset Attack");
            ComboOption.AddBool("ComboECheck", "Use E|Check Safe");
            ComboOption.AddSliderBool("ComboRCount", "Use R| When Min Hit Count >= x", 4, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddSliderBool("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5, true);
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, false, true, true);

            Game.OnTick        += OnUpdate;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
            AIBaseClient.OnBasicAttack += OnBasicAttack;
            Spellbook.OnCastSpell      += OnCastSpell;
        }
コード例 #18
0
        internal static void Init()
        {
            Q       = new Spell(SpellSlot.Q, 650f);
            QExtend = new Spell(SpellSlot.Q, 900f);
            W       = new Spell(SpellSlot.W, 1000f, TargetSelector.DamageType.Magical)
            {
                MinHitChance = HitChance.VeryHigh
            };
            W1 = new Spell(SpellSlot.W, 1000f, TargetSelector.DamageType.Magical)
            {
                MinHitChance = HitChance.VeryHigh
            };
            E = new Spell(SpellSlot.E, 425f);
            R = new Spell(SpellSlot.R, 1200f)
            {
                MinHitChance = HitChance.High
            };
            R1 = new Spell(SpellSlot.R, 1200f)
            {
                MinHitChance = HitChance.High
            };

            Q.SetTargetted(0.25f, float.MaxValue);
            QExtend.SetSkillshot(0.35f, 25f, float.MaxValue, false, SkillshotType.SkillshotLine);
            W.SetSkillshot(0.3f, 80f, 1600f, true, SkillshotType.SkillshotLine);
            W1.SetSkillshot(0.3f, 80f, 1600f, false, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.25f, 1f, float.MaxValue, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.1f, 110f, 2800f, true, SkillshotType.SkillshotLine);
            R1.SetSkillshot(0.1f, 110f, 2800f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQExtend", "Use Q Extend");
            ComboOption.AddW();
            ComboOption.AddBool("ComboWFast", "Use W| Fast Reset the Passive");
            ComboOption.AddE();
            ComboOption.AddBool("ComboEDash", "Use E| Dash to Target");
            ComboOption.AddBool("ComboEReset", "Use E| Reset Auto Attack");
            ComboOption.AddBool("ComboEShort", "Use E| Short E Reset Auto Attack");
            ComboOption.AddBool("ComboESafe", "Use E| Safe Check");
            ComboOption.AddR();

            HarassOption.AddQ();
            HarassOption.AddBool("HarassQExtend", "Use Q Extend");
            HarassOption.AddW(false);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddW();

            MiscOption.AddE();
            MiscOption.AddBool("EnabledAnti", "Use E| Anti Gapcloser");
            MiscOption.AddSlider("AntiGapCloserHp", "Use E| Player HealthPercent <= x%", 45);
            MiscOption.AddBool("EnabledAntiMelee", "Use E| Anti Melee");
            MiscOption.AddSlider("AntiMeleeHp", "Use E| Player HealthPercent <= x%", 35);
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi Cast R Key", Key.T);

            DrawOption.AddQ();
            DrawOption.AddQExtend();
            DrawOption.AddW();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate += OnUpdate;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            Obj_AI_Base.OnPlayAnimation    += OnPlayAnimation;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            SpellBook.OnCastSpell          += OnCastSpell;
        }
コード例 #19
0
ファイル: Corki.cs プロジェクト: tuantee01/EnsoulSharp
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 825f);
            Q.SetSkillshot(0.30f, 200f, 1000f, false, false, SkillshotType.Circle);

            W = new Spell(SpellSlot.W, 800f);

            E = new Spell(SpellSlot.E, 600f);

            R = new Spell(SpellSlot.R, rRange);
            R.SetSkillshot(0.20f, 50f, 2000f, true, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R|Limit Stack >= x", 0, 0, 7);
            ComboOption.AddSlider("ComboRHP", "Use R|Target HealthPercent <= x%", 100, 1, 101);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R|Limit Stack >= x", 4, 0, 7);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRCount", "Use R|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Limit Stack >= x", 4, 0, 7);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Limit Stack >= x", 0, 0, 7);
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddR();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, false, true, true, true);

            Game.OnUpdate      += OnUpdate;
            Orbwalker.OnAction += OnAction;
        }
コード例 #20
0
ファイル: Draven.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E, 950f);
            R = new Spell(SpellSlot.R, 3000f);

            E.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.4f, 160f, 2000f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddBool("ComboWLogic", "Use W| If Target Not In Attack Range");
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");
            ComboOption.AddBool("ComboRTeam", "Use R| TeamFight");

            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddMana();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddW();
            FleeOption.AddMove(false);

            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            MiscOption.AddQ();
            MiscOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All Mode", "Only Combo", "Off" });
            MiscOption.AddSlider("CatchRange", "Max Catch Range(Mouse is Center)", 600, 150, 1500);
            MiscOption.AddBool("UnderTurret", "Dont Cast In Under Turret");
            MiscOption.AddBool("CheckSafe", "Check Axe Position is Safe");
            MiscOption.AddSlider("MaxAxeCount", "Max Axe Count <= x", 2, 1, 3);
            MiscOption.AddBool("EnableControl", "Enable Cancel Catch Axe Key?", false);
            MiscOption.AddKey("ControlKey", "Cancel Key", SharpDX.DirectInput.Key.G);
            MiscOption.AddBool("ControlKey2", "Or Right Click?");
            MiscOption.AddBool("ControlKey3", "Or Mouse Scroll?", false);
            MiscOption.AddW();
            MiscOption.AddList("WCatchAxe", "If Axe too Far Auto Use", new[] { "Combo/Harass Mode", "Only Combo", "Off" });
            MiscOption.AddBool("AutoWSlow", "Auto W|If Player Have Slow Debuff");
            MiscOption.AddE();
            //MiscOption.AddBool("Interrupt", "Interrupt Spell");
            MiscOption.AddBool("Anti", "Anti Gapcloser", false);
            MiscOption.AddBool("AntiRengar", "Anti Rengar");
            MiscOption.AddBool("AntiKhazix", "Anti Khazix");
            MiscOption.AddBool("AntiMelee", "Anti Melee");
            MiscOption.AddR();
            MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500);


            DrawOption.AddBool("DrawCatchAxe", "Draw Catch Axe Range");
            DrawOption.AddBool("DrawAxe", "Draw Axe Position");
            DrawOption.AddSlider("DrawThinkness", "Draw Circle Thinkness", 3, 1, 10);
            DrawOption.AddE();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate  += OnUpdate;
            Game.OnWndProc += OnWndProc;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            //Interrupter
            Orbwalker.BeforeAttack += BeforeAttack;
            GameObject.OnCreate    += OnCreate;
            GameObject.OnDelete    += OnDelete;
            Drawing.OnDraw         += OnDraw;
        }
コード例 #21
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 950f);
            Q.SetSkillshot(0.25f, 70f, 1650f, true, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 500f);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 1200f);
            E.SetSkillshot(0.25f, 120f, 1400f, false, SkillshotType.Line);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 1800f);
            R.SetSkillshot(1.20f, 120f, float.MaxValue, false, SkillshotType.Circle);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRLimit", "Use R|Max Buff Count <= x", 3, 0, 10);
            ComboOption.AddSlider("ComboRHP", "Use R|target HealthPercent <= x%", 70, 1, 101);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddR();
            HarassOption.AddSlider("HarassRLimit", "Use R|Max Buff Count <= x", 5, 0, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddR();
            LaneClearOption.AddSlider("LaneClearRLimit", "Use R|Max Buff Count <= x", 4, 0, 10);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddR();
            JungleClearOption.AddSlider("JungleClearRLimit", "Use R|Max Buff Count <= x", 5, 0, 10);
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();
            KillStealOption.AddR();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Auto E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q.Range);
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate         += OnUpdate;
            Orbwalker.PostAttack  += PostAttack;
            Gapcloser.OnGapcloser += OnGapcloser;
        }
コード例 #22
0
ファイル: Urgot.cs プロジェクト: GermanKingYT/HesaPrivate
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 1000f)
            {
                MinHitChance = HitChance.VeryHigh
            };
            QExtend = new Spell(SpellSlot.Q, 1200f);
            W       = new Spell(SpellSlot.W);
            E       = new Spell(SpellSlot.E, 900f);
            R       = new Spell(SpellSlot.R, 550f);

            Q.SetSkillshot(0.25f, 60f, 1600f, true, SkillshotType.SkillshotLine);
            QExtend.SetSkillshot(0.25f, 60f, 1600f, false, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.25f, 120f, 1500f, false, SkillshotType.SkillshotCircle);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddBool("ComboWAlways", "Use W| Always Use it", false);
            ComboOption.AddBool("ComboWBuff", "Use W| If target have E buff");
            ComboOption.AddSlider("ComboWLowHp", "Use W| Player HealthPercent <= x%", 50, 0, 100);
            ComboOption.AddE();
            ComboOption.AddBool("ComboFirstE", "Use E| First Cast To Target");
            ComboOption.AddR();

            HarassOption.AddQ();
            HarassOption.AddW();
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddE();

            MiscOption.AddR();
            MiscOption.AddSlider("RSwap", "If After Swap Enemies Count <= x", 3, 1, 5);
            MiscOption.AddBool("RAlly", "If Target Under Ally Turret");
            MiscOption.AddBool("RSafe", "Dont Cast In Enemy Turret");
            MiscOption.AddBool("RKill", "If Target Can Kill");
            MiscOption.AddSetting("Dont Cast Ult List");
            foreach (var target in ObjectManager.Heroes.Enemies)
            {
                if (target != null)
                {
                    MiscOption.AddBool("Dontr" + target.ChampionName.ToLower() + ObjectManager.Player.ChampionName, target.ChampionName);
                }
            }

            DrawOption.AddQ();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate         += OnUpdate;
            Orbwalker.AfterAttack += AfterAttack;
        }