public async Task GetByIdShouldReturnPilotDetails() { int pilotId = 1; var newPilot = new Pilot { ID = 1, Files = new List <File> { new File() }, Scenes = new List <Scene> { new Scene { SceneFiles = new List <SceneFile> { new SceneFile() } } }, Script = new Script { ScriptWriter = new User() } }; _aviMock.Setup(x => x.GetPilotByID(It.IsAny <int>())).Returns(newPilot); var newAviqtorBL = new PilotController(_aviMock.Object); var result = newAviqtorBL.GetById(pilotId); Assert.IsAssignableFrom <PilotDetails>(result); Assert.Equal(result.ID, pilotId); _aviMock.Verify(x => x.GetPilotByID(pilotId)); }
private void ShowAllPilotsArrows() { if (!AllPilotsArrowsShown) { foreach (var inactiveObject in InactiveObjectsToActivateOnFirstPilot) { inactiveObject.SetActive(true); ArrowController arrowController = inactiveObject.GetComponent <ArrowController>(); if (arrowController) { arrowController.Blink(2); } else { PilotController pilotController = inactiveObject.GetComponent <PilotController>(); if (pilotController) { ActivePilots.Add(pilotController); } } } AllPilotsArrowsShown = true; } }
public void TestSetUp() { var connection = @"Server=DESKTOP-DMYTRO\SQLEXPRESS;Initial Catalog=Academy;Trusted_Connection=True;ConnectRetryCount=0"; DbContextOptionsBuilder <MyContext> t = new DbContextOptionsBuilder <MyContext>(); t.UseSqlServer(connection); mc = new MyContext(t.Options); CrewRepository crewRepository = new CrewRepository(mc); PilotRepository pilotRepository = new PilotRepository(mc); StewardessRepository stewardessRepository = new StewardessRepository(mc); FlightRepository flightRepository = new FlightRepository(mc); TicketRepository ticketRepository = new TicketRepository(mc); TakeOffRepository takeOffRepository = new TakeOffRepository(mc); PlaneRepository planeRepository = new PlaneRepository(mc); PlaneTypeRepository planeTypeRepository = new PlaneTypeRepository(mc); UnitOfWork unitOfWork = new UnitOfWork(crewRepository, flightRepository, pilotRepository, planeRepository, planeTypeRepository, stewardessRepository, takeOffRepository, ticketRepository, mc); CrewService crewService = new CrewService(unitOfWork); FlightService flightService = new FlightService(unitOfWork); StewardessService stewardessService = new StewardessService(unitOfWork); PilotService pilotService = new PilotService(unitOfWork); TicketService ticketService = new TicketService(unitOfWork); TakeOffService takeOffService = new TakeOffService(unitOfWork); PlaneService planeService = new PlaneService(unitOfWork); PlaneTypeService planeTypeService = new PlaneTypeService(unitOfWork); pilotController = new PilotController(pilotService); flightController = new FlightController(flightService); }
public static async Task ClassEndMissionAsync(Player player) { switch (player.PlayerClass) { case PlayerClassType.TruckDriver: await TruckerController.EndMissionAsync(player); break; case PlayerClassType.BusDriver: BusDriverController.EndMission(player); break; case PlayerClassType.Pilot: PilotController.EndMission(player); break; case PlayerClassType.Police: PoliceController.EndMission(player); break; case PlayerClassType.Mafia: await MafiaController.EndMissionAsync(player); break; case PlayerClassType.Assistance: AssistanceController.EndMission(player); break; } }
void Awake() { HelicopterBody = transform.Find("HeilcopterBody").transform; EffectPoint = HelicopterBody.Find("EffectPoint").transform; WaterEffect = transform.Find("WaterEffect").transform; DustEffect = transform.Find("DustEffect").transform; BossPoint = transform.Find("BossLocalPath").transform; FirePoint = HelicopterBody.Find("FirePoint").transform; CameraObj = transform.Find("Main Camera").gameObject; PCamera = CameraObj.GetComponent <Camera>(); PilotController = HelicopterBody.gameObject.GetOrAddComponent <PilotController>(); AnimController = GetComponent <AnimController>(); BossCameraObj = transform.Find("BossCamera").gameObject; FirstCameraView = transform.Find("FirstView").GetComponent <FirstCameraView>(); ThirdCameraView = transform.Find("ThirdView").transform; ShowUITran = BossCameraObj.transform.Find("ShowUI").transform; BossAttackPoint = BossCameraObj.transform.Find("BossAttackPoint").transform; Effect_Shield = EffectPoint.transform.Find("Effect_Shield").gameObject; Effect_Magent = EffectPoint.transform.Find("Effect_Magent").gameObject; EffectSpeedUp = EffectPoint.transform.Find("Effect_SpeedUp").gameObject; Effect_Warning = EffectPoint.transform.Find("Effect_Warning").gameObject; EffectFixed = EffectPoint.transform.Find("Effect_Fixed").gameObject; EventDispatcher.AddEventListener <bool>(EventDefine.Event_Trigger_Effect_Water, OnWater); EventDispatcher.AddEventListener <bool>(EventDefine.Event_Trigger_Effect_Dust, OnDust); EventDispatcher.AddEventListener(EventDefine.Event_Lift_End, OnLiftEnd); EventDispatcher.AddEventListener <E_CameraState>(EventDefine.Event_Camera_State_FirstOrThird, ChangeCameraState); EventDispatcher.AddEventListener(EventDefine.Event_Player_Gather, UseGather); EventDispatcher.AddEventListener <bool>(EventDefine.Event_Gorge_Boss_Animation, OnGorgeBoss); EventDispatcher.AddEventListener(EventDefine.Event_Boss_Warning, OnWarning); EventDispatcher.AddEventListener(EventDefine.Event_Groge_Boss_Attack, OnGorgeAttack); }
public async Task GetAllPilots_ReturnsJsonResult() { MockService(); controller = new PilotController(service.Object); var result = await controller.Get() as JsonResult; Assert.IsInstanceOf <JsonResult>(result); Assert.IsTrue(((List <PilotDTO>)result.Value).Count == 3); }
public async Task PostPilot_WhenValid_ReturnsOkObjectResult() { MockService(); controller = new PilotController(service.Object); var result = await controller.Create(pilots[0]) as OkObjectResult; Assert.IsInstanceOf <OkObjectResult>(result); Assert.IsTrue(result.StatusCode == 200); }
public async Task DeletePilot_WhenCorrectId_ReturnsOkObjectResult() { MockService(); controller = new PilotController(service.Object); var result = await controller.Delete(pilots[0].Id); Assert.IsInstanceOf <OkObjectResult>(result); Assert.IsTrue((result as OkObjectResult).StatusCode == 200); }
public async Task GetPilotById_WhenCorrectId_ReturnsOkObjectResult() { MockService(); controller = new PilotController(service.Object); int pilotId = 1; var result = await controller.Get(pilotId); Assert.IsInstanceOf <OkObjectResult>(result); Assert.IsTrue((result as OkObjectResult).StatusCode == 200); }
public void PostPilotTest() { // Arrange var serviceMock = new Mock <IPilotService>(); PilotController controller = new PilotController(serviceMock.Object); // Act var result = controller.Post(null) as BadRequestResult; // Assert Assert.AreEqual(400, result.StatusCode); }
public void PilotDied(PilotController pilot) { ActivePilots.Remove(pilot); GameUIController.UpdateCurrentTarget(MissionTargetState.Lost); ShowAllPilotsArrows(); TotalPilots -= 1; PilotsChanged(); }
public async Task DeletePilot_WhenWrongId_ReturnsNotFoundResult() { int pilotId = 100; service = new Mock <IService <PilotDTO> >(); service.Setup(x => x.Remove(It.IsAny <int>())).Throws <NotFoundException>(); controller = new PilotController(service.Object); var result = await controller.Delete(pilotId); Assert.IsInstanceOf <NotFoundObjectResult>(result); Assert.IsTrue((result as NotFoundObjectResult).StatusCode == 404); }
public async Task GetPilotById_WhenIncorrectId_ReturnsNotFoundObjectResult() { service = new Mock <IService <PilotDTO> >(); service.Setup(x => x.GetById(It.IsAny <int>())).Throws <NotFoundException>(); controller = new PilotController(service.Object); int pilotId = 100; var result = await controller.Get(pilotId); Assert.IsInstanceOf <NotFoundObjectResult>(result); Assert.IsTrue((result as NotFoundObjectResult).StatusCode == 404); }
public async Task GetPilotById_WhenNegativeId_ReturnsNotFoundObjectResult() { service = new Mock <IService <PilotDTO> >(); service.Setup(x => x.GetById(It.IsAny <int>())).Throws <ArgumentException>(); controller = new PilotController(service.Object); int pilotId = -1; var result = await controller.Get(pilotId); Assert.IsInstanceOf <BadRequestResult>(result); Assert.IsTrue((result as BadRequestResult).StatusCode == 400); }
public void GetWithQueryParamShouldReturnPilotListItems() { var pilots = new List <Pilot> { new Pilot(), new Pilot() }; _aviMock.Setup(x => x.GetPilotsByProducerID(1)).Returns(pilots); var newAviqtorBL = new PilotController(_aviMock.Object); var result = newAviqtorBL.Get(1); Assert.IsAssignableFrom <IEnumerable <PilotListItem> >(result); Assert.Equal(2, result.Count()); _aviMock.Verify(x => x.GetPilotsByProducerID(1)); }
public void PilotPickedUp(PilotController pilot) { ActivePilots.Remove(pilot); GameUIController.UpdateCurrentTarget(MissionTargetState.Completed); ShowAllPilotsArrows(); PickedUpPilots += 1; AddPoints(1000); PilotsChanged(); }
public async Task GetShouldReturnPilotListItems() { var pilots = new List <Pilot> { new Pilot(), new Pilot() }; _aviMock.Setup(x => x.GetPilots()).Returns(pilots); var newAviqtorBL = new PilotController(_aviMock.Object); var result = newAviqtorBL.Get(); Assert.IsAssignableFrom <IEnumerable <PilotListItem> >(result); Assert.Equal(2, result.Count()); _aviMock.Verify(x => x.GetPilots()); }
void OnTriggerEnter2D(Collider2D collider) { PickupableObject pickupableObject = collider.GetComponent <PickupableObject>(); if (pickupableObject && pickupableObject.CanBePickedUp()) { pickupableObject.PickUp(gameObject); PowerUpController powerUp = collider.GetComponent <PowerUpController>(); if (powerUp) { ModifyFactor(powerUp.Amount, powerUp.Type); } else { PilotController pilot = collider.GetComponent <PilotController>(); if (pilot) { UpdateSpecialAttackTimer(MaxSpecialAttackTimer); WorldController.PilotPickedUp(pilot); } } } else { SpaceStationController SpaceStation = collider.GetComponent <SpaceStationController>(); if (SpaceStation) { CanBeControlled = false; DesiredRotation = 0f; DesiredMovement = 0f; Shoot = false; ExecuteSpecialAttack = false; Rigidbody.velocity = Vector2.zero; TailParticleSystem.Stop(); RightParticleSystem.Stop(); LeftParticleSystem.Stop(); Vector2 spaceStationPosition = WorldController.SpaceStationReached(); DOTween.Sequence() .Join(transform.DOMove(spaceStationPosition, 1f).SetEase(Ease.OutQuad)) .Join(transform.DOScale(transform.localScale * 0.2f, 1f)) .OnComplete(() => { Destroy(gameObject); }); } } }
/// <summary> /// Konstruktor okna z parametrem, pozwalający na przekazanie nazwy użytkownika zalogowanego do systemu /// oraz tworzący połączenie z bazą danych. /// </summary> /// <param name="uzytkownik">Nazwa użytkownika</param> public PilotView(Pilot uzytkownik) { InitializeComponent(); l_uzytkownik.Text = uzytkownik.DaneOsobowe(); l_polaczenie.Text = "Połączony"; _uzytkownik = uzytkownik; l_polaczenie.ForeColor = System.Drawing.Color.Green; controller = new PilotController(this); aktWycieczki = new AktualizacjaController("wycieczka"); this.helpProvider.HelpNamespace = "Helper\\Pilot.chm"; timer1.Start(); }
public async Task CreateShouldReturnCreatedID() { var newPilot = new Pilot { ID = 1 }; var newPilotCreate = new PilotCreate { ProducerID = 1 }; _aviMock.Setup(x => x.AddPilot(It.IsAny <Pilot>())).Returns(newPilot); var newAviqtorBL = new PilotController(_aviMock.Object); var result = newAviqtorBL.Create(newPilotCreate); Assert.IsAssignableFrom <CreatedID>(result); Assert.Equal(result.ID, newPilotCreate.ProducerID); _aviMock.Verify(x => x.AddPilot(It.IsAny <Pilot>())); }
public async Task PostPilot_WhenInvalid_ReturnsBadRequestResult() { service = new Mock <IService <PilotDTO> >(); service.Setup(x => x.Add(It.IsAny <PilotDTO>())).Throws <ArgumentNullException>(); var invalidPilot = new PilotDTO { FirstName = "No last name pilot", Experience = 5, DateOfBirth = new DateTime(1960, 8, 30) }; controller = new PilotController(service.Object); var result = await controller.Create(invalidPilot); Assert.IsInstanceOf <BadRequestResult>(result); Assert.IsTrue((result as BadRequestResult).StatusCode == 400); }
public void CheckPilotListTest() { // Arrange var serviceMock = new Mock <IPilotService>(); serviceMock.Setup(a => a.GetPilotCollection()).Returns(new List <PilotDTO>() { new PilotDTO(), new PilotDTO() }); PilotController controller = new PilotController(serviceMock.Object); // Act var result = controller.Get(); // Assert var okObjresult = result as OkObjectResult; var model = okObjresult.Value as List <PilotDTO>; Assert.IsNotNull(model); Assert.AreEqual(model.Count, 2); }
public void CheckPilotId() { // Arrange List <PilotDTO> list = new List <PilotDTO>() { new PilotDTO() { Id = 1 }, new PilotDTO() { Id = 2 }, new PilotDTO() { Id = 3, Name = "Dima" }, new PilotDTO() { Id = 4 } }; int index = 3; var serviceMock = new Mock <IPilotService>(); serviceMock.Setup(a => a.GetPilotById(index)).Returns(list.Find(e => e.Id == index)); PilotController controller = new PilotController(serviceMock.Object); // Act var result = controller.Get(index); // Assert var okObj = result as OkObjectResult; var model = okObj.Value as PilotDTO; Assert.AreEqual("Dima", model.Name); Assert.AreEqual(index, model.Id); }
void EnterShip(Collider trigger) { ship = trigger.gameObject.transform.root.gameObject; pilotController = ship.GetComponent <PilotController>(); }
void ExitShip() { gameObject.transform.SetParent(null); ship = null; pilotController = null; }
private void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "Tank") { Debug.Log("Y'a eu trigger avec " + collision.collider.name); Collider[] colliders = Physics.OverlapSphere(transform.position, m_ExplosionRadius); for (int i = 0; i < colliders.Length; i++) { Debug.Log("JAI touché " + colliders[i].name); Rigidbody targetRigidbody = colliders[i].GetComponent <Rigidbody>(); Rigidbody parentTry = colliders[i].GetComponentInParent <Rigidbody>(); // Si le parent de l'element a pas de rigidbody c'est pas un bout du tank, donc on passe au suivant. if (!parentTry) { continue; } //Si on trouve pas le tag tank, on a rien a faire donc on continue if (parentTry.tag != "Tank") { continue; } PilotController scriptpilote = parentTry.GetComponent <PilotController>(); if (scriptpilote) { if (colliders[i].name.Contains("L_")) { if (Random.Range(0, 5) == 0) { scriptpilote.DisableLeft(); } } if (colliders[i].name.Contains("R_")) { if (Random.Range(0, 5) == 0) { scriptpilote.DisableRight(); } } } TankHealth targethealth = parentTry.GetComponent <TankHealth>(); if (!targethealth) { continue; } //on met 5 dégats par partie du tank qu'on trouve, ce qui permet de scale les dégats targethealth.TakeDamage(5); } m_ExplosionParticles = Instantiate(ExplosionPrefab).GetComponent <ParticleSystem>(); m_ExplosionParticles.transform.position = transform.position; m_ExplosionAudio = m_ExplosionParticles.GetComponent <AudioSource>(); m_ExplosionParticles.Play(); m_ExplosionAudio.Play(); // Once the particles have finished, destroy the gameobject they are on. ParticleSystem.MainModule mainModule = m_ExplosionParticles.main; Destroy(m_ExplosionParticles.gameObject, mainModule.duration); // Destroy la mine. Destroy(gameObject); } }
public static void OnStartMissionCommand(Player sender) { if (sender.IsDoingMission) { sender.SendClientMessage(Color.Red, Messages.AlreadyDoingAMission); return; } if (!sender.IsDriving()) { sender.SendClientMessage(Color.Red, Messages.CommandAllowedOnlyAsDriver); return; } var playerVehicleModel = sender.Vehicle?.Model; switch (sender.PlayerClass) { case PlayerClassType.TruckDriver: var convoy = sender.Convoy; if (sender.IsInConvoy && convoy?.Members[0] != sender) { sender.SendClientMessage(Color.Red, "You are not the leader of the convoy, you can not start a job."); return; } var dialogTruckerMission = new ListDialog(Messages.MissionTruckerSelectMissionMethod, Messages.DialogButtonSelect, Messages.DialogButtonCancel); dialogTruckerMission.AddItem("Setup your own load and route\r\nAuto assigned load"); switch (playerVehicleModel) { case VehicleModelType.Flatbed: case VehicleModelType.DFT30: case VehicleModelType.CementTruck: if (sender.Account.TruckerLicense == 1) { dialogTruckerMission.Show(sender); } else { TruckerController.StartRandomMission(sender); } break; case VehicleModelType.Roadtrain: case VehicleModelType.Linerunner: case VehicleModelType.Tanker: if (sender.Vehicle.Trailer != null) { if (sender.Account.TruckerLicense == 1) { dialogTruckerMission.Show(sender); } else { TruckerController.StartRandomMission(sender); } } else { sender.SendClientMessage(Color.Red, Messages.MissionTruckerTrailerNeeded); return; } break; default: sender.SendClientMessage(Color.Red, "You need to be the driver of a trucking vehicle to start a mission."); break; } dialogTruckerMission.Response += TruckerController.MissionDialogResponse; break; case PlayerClassType.BusDriver: var dialogBusDriverMission = new ListDialog(Messages.MissionTruckerSelectMissionMethod, Messages.DialogButtonSelect, Messages.DialogButtonCancel); dialogBusDriverMission.AddItem("Choose your own busroute\r\nAuto assigned busroute"); var random = new Random(); switch (playerVehicleModel) { case VehicleModelType.Coach: case VehicleModelType.Bus: if (sender.Account.BusLicense == 1) { dialogBusDriverMission.Show(sender); } else { BusDriverController.StartMission(sender, BusRoute.BusRoutes[random.Next(BusRoute.BusRoutes.Count)]); } break; default: sender.SendClientMessage(Color.Red, "You need to be the driver of a bus to start a mission."); break; } dialogBusDriverMission.Response += BusDriverController.DialogBusDriverMission_Response; break; case PlayerClassType.Pilot: switch (playerVehicleModel) { case VehicleModelType.Nevada: case VehicleModelType.Shamal: case VehicleModelType.Maverick: case VehicleModelType.Cargobob: PilotController.StartRandomMission(sender); break; } break; case PlayerClassType.Mafia: switch (sender.Vehicle.Model) { case VehicleModelType.Sandking: case VehicleModelType.Moonbeam: MafiaController.StartRandomMission(sender); break; } break; } }
public void Awake() { NetworkingController.NewSession((_) => {}); PersistentDataController = Object.FindObjectOfType <PersistentDataController>(); if (PersistentDataController == null) { PersistentDataController = Instantiate(PersistentDataControllerPrefab).GetComponent <PersistentDataController>(); } GameOverController.GetComponentInChildren <NewHighscoreController>().PersistentDataController = PersistentDataController; YouWonController.gameObject.GetComponentInChildren <NewHighscoreController>().PersistentDataController = PersistentDataController; Volume.sharedProfile.TryGet <ColorAdjustments>(out ColorAdjustments); List <Sprite> Pilots = PilotImages.ToList(); List <Vector2> points = new List <Vector2>(); for (int i = 0; i < MaxPilots; i++) { bool badPosition = true; Vector2 position = Vector2.zero; while (badPosition) { badPosition = false; position = Random.insideUnitCircle.normalized; foreach (var point in points) { if (Vector2.Distance(point, position) < 0.5f) { badPosition = true; break; } } } points.Add(position); GameObject pilot = Instantiate(Pilot, position * Random.Range(75f, 175f), transform.rotation, transform.parent); GameObject arrow = Instantiate(Arrow, Vector2.zero, transform.rotation, transform.parent); ArrowController arrowController = arrow.GetComponent <ArrowController>(); arrowController.Target = pilot; int index = Random.Range(0, Pilots.Count); arrowController.SetCentralImage(Pilots[index]); Pilots.RemoveAt(index); PilotController pilotController = pilot.GetComponent <PilotController>(); pilotController.WorldController = this; pilotController.ArrowController = arrowController; if (i != 0) { arrow.SetActive(false); InactiveObjectsToActivateOnFirstPilot.Add(arrow); pilot.SetActive(false); InactiveObjectsToActivateOnFirstPilot.Add(pilot); } else { pilot.GetComponentInChildren <CameraController>().ForceCamera(0.01f, IntroTime, 9f); GameUIController.BlinkText(4, () => { Camera.main.GetComponent <CinemachineBrain>().m_UpdateMethod = CinemachineBrain.UpdateMethod.FixedUpdate; Camera.main.GetComponent <CinemachineBrain>().m_BlendUpdateMethod = CinemachineBrain.BrainUpdateMethod.FixedUpdate; }); // The ship should look at the first pilot Vector3 relativePos = (pilot.transform.position - ShipController.transform.position).normalized; float z = Mathf.Atan2(relativePos.y, relativePos.x) * Mathf.Rad2Deg; ShipController.transform.rotation = Quaternion.Euler(ShipController.transform.rotation.x, ShipController.transform.rotation.y, z); arrowController.Blink(2); } } SpaceStation.SetActive(false); ArrowController spaceStationArrowController = SpaceStationArrow.GetComponent <ArrowController>(); spaceStationArrowController.Target = SpaceStation; spaceStationArrowController.SetCentralImage(SpaceStationArrowSprite); SpaceStationArrow.SetActive(false); }
private void OnTriggerEnter(Collider other) { Debug.Log("JAI TRIGGER sur " + other.name); // Collect all the colliders in a sphere from the shell's current position to a radius of the explosion radius. Collider[] colliders = Physics.OverlapSphere(transform.position, m_ExplosionRadius); // Go through all the colliders... for (int i = 0; i < colliders.Length; i++) { //Debug.Log("JAI COLLIDE "+colliders[i].name); // ... and find their rigidbody. Rigidbody targetRigidbody = colliders[i].GetComponent <Rigidbody> (); Rigidbody parentTry = colliders[i].GetComponentInParent <Rigidbody>(); // Si le parent de l'element a pas de rigidbody c'est pas un bout du tank, donc on passe au suivant. if (!parentTry) { continue; } //Debug.Log("je trouve " + parentTry.name+" from "+colliders[i].name); //Si on trouve pas le tag tank, on a rien a faire donc on continue if (parentTry.tag != "Tank") { continue; } //Debug.Log("le tag tank fonctionne"); PilotController scriptpilote = parentTry.GetComponent <PilotController>(); //si y'a pas de script pilote on passe au collider suivant if (scriptpilote) { if (colliders[i].name.Contains("L_")) { if (Random.Range(0, 10) == 0) { scriptpilote.DisableLeft(); } } if (colliders[i].name.Contains("R_")) { if (Random.Range(0, 10) == 0) { scriptpilote.DisableRight(); } } } TankHealth targethealth = parentTry.GetComponent <TankHealth>(); if (!targethealth) { continue; } //on met 5 dégats par partie du tank qu'on trouve, ce qui permet de scale les dégats targethealth.TakeDamage(5); } m_ExplosionParticles = Instantiate(ExplosionPrefab).GetComponent <ParticleSystem>(); m_ExplosionParticles.transform.position = transform.position; m_ExplosionAudio = m_ExplosionParticles.GetComponent <AudioSource>(); m_ExplosionParticles.Play(); m_ExplosionAudio.Play(); // Once the particles have finished, destroy the gameobject they are on. ParticleSystem.MainModule mainModule = m_ExplosionParticles.main; Destroy(m_ExplosionParticles.gameObject, mainModule.duration); // Destroy the shell. Destroy(gameObject); }