private static void Initializer() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1225f); W.SetSkillshot(0.25f, 60f, 2000f, true, true, SkillshotType.Cone); E = new Spell(SpellSlot.E, 5000f); E.SetSkillshot(0.25f, 300f, 1400f, false, false, SkillshotType.Line); R = new Spell(SpellSlot.R, 2000f); R.SetSkillshot(0.25f, 130f, 1550f, true, true, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboSaveMana", "Use Q |Save Mana"); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R |Solo Mode"); ComboOption.AddBool("ComboRTeam", "Use R |Team Fight"); HarassOption.AddMenu(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddW(); LaneClearOption.AddSlider("LaneClearWCount", "Use W |Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); MiscOption.AddBool("R", "AutoR", "Auto R| Anti Gapcloser"); DrawOption.AddMenu(); DrawOption.AddW(W); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(false, true, false, true, true); Tick.OnTick += OnUpdate; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 1100f); Q.SetSkillshot(0.25f, 60f, 4000f, false, false, SkillshotType.Line); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 1100f); R.SetSkillshot(1.0f, 60f, float.MaxValue, false, false, SkillshotType.Cone); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboERoot", "Use E| If Target Can imprison", false); ComboOption.AddBool("ComboELogic", "Use E| Logic Cast(1AA + 1Q + 1E DMG)"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddSlider("HarassECount", "Use E|Min Passive Hit Count >= x", 3, 1, 10); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddE(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddSubMenu("Block", "Block Spell Settings"); MyEvadeManager.Attach(MiscMenu["SharpShooter.MiscSettings.Block"] as Menu); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(false, false, true, false, false); CPrediction.BoundingRadiusMultiplicator = 1.15f; Game.OnTick += OnUpdate; GameObject.OnCreate += (sender, args) => OnCreate(sender); GameObject.OnDelete += (sender, args) => OnDestroy(sender); AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnAction += OnAction; }
internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 1255f); E = new Spell(SpellSlot.E, 5000f); R = new Spell(SpellSlot.R, 2000f); W.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotCone); E.SetSkillshot(0.25f, 300f, 1400f, false, SkillshotType.SkillshotLine); R.SetSkillshot(0.25f, 130f, 1600f, true, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddBool("ComboSaveMana", "Save Mana to Cast Q"); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddR(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddW(); LaneClearOption.AddSlider("LaneClearWCount", "Use W| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(); KillStealOption.AddW(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto Cast Ult"); //MiscOption.AddBool("Interrupt", "Interrupt Danger Spells"); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); MiscOption.AddBool("AntiGapCloser", "Anti GapCloser"); MiscOption.AddSlider("AntiGapCloserHp", "AntiGapCloser |When Player HealthPercent <= x%", 30); MiscOption.AddGapcloserTargetList(); DrawOption.AddW(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; //Interrupt. AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; }
private static void Initializer() { Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1200f); Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.Line); W = new Aimtec.SDK.Spell(SpellSlot.W); E = new Aimtec.SDK.Spell(SpellSlot.E); R = new Aimtec.SDK.Spell(SpellSlot.R); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddR(); ComboOption.AddSlider("ComboRCount", "Use R| Enemies Count >= x", 3, 1, 5); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddQ(); MiscOption.AddBool("Q", "AutoQ", "Auto Q| CC"); MiscOption.AddE(); MiscOption.AddSubMenu("Block", "Block Spell Settings"); MyEvadeManager.Attach(MiscMenu["SharpShooter.MiscSettings.Block"].As <Menu>()); MiscOption.AddR(); MiscOption.AddBool("R", "AutoR", "Auto R", false); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddFarm(); DrawOption.AddDamageIndicatorToHero(true, false, false, false, true); Game.OnUpdate += OnUpdate; Orbwalker.PostAttack += PostAttack; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 1200f) { MinHitChance = HitChance.VeryHigh }; W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R); Q.SetSkillshot(0.25f, 90f, 1350f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddR(); ComboOption.AddSlider("ComboRCount", "Use R| Min Enemies Counts >= x", 3, 1, 5); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddQ(); MiscOption.AddQ(); MiscOption.AddBool("AutoQ", "Auto Q| CC"); MiscOption.AddE(); MiscOption.AddBool("AutoE", "Auto E| Shield Spell"); MiscOption.AddSlider("AutoEHp", "Auto E| Player HealthPercent <= x%", 80); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto R", false); DrawOption.AddQ(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 650f) { Delay = 0.35f }; Q2 = new Spell(SpellSlot.Q, 900f); Q2.SetSkillshot(0.35f, 25f, int.MaxValue, false, true, SkillshotType.Line); W = new Spell(SpellSlot.W, 1000f); W.SetSkillshot(0.30f, 80f, 1600f, true, true, SkillshotType.Line); W2 = new Spell(SpellSlot.W, 1000f); W2.SetSkillshot(0.30f, 80f, 1600f, false, true, SkillshotType.Line); E = new Spell(SpellSlot.E, 425f); R = new Spell(SpellSlot.R, 1200f); R.SetSkillshot(0.10f, 110f, 2500f, true, true, SkillshotType.Line); R2 = new Spell(SpellSlot.R, 1200f); R2.SetSkillshot(0.10f, 110f, 2500f, false, true, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboQExtend", "Use Q Extend", false); ComboOption.AddW(); ComboOption.AddBool("ComboWLogic", "Use W |Logic Cast"); ComboOption.AddBool("ComboEDash", "Use E Dash to target"); ComboOption.AddBool("ComboEReset", "Use E Reset Auto Attack"); ComboOption.AddBool("ComboESafe", "Use E| Safe Check"); ComboOption.AddBool("ComboEWall", "Use E| Dont Dash to Wall"); ComboOption.AddBool("ComboEShort", "Use E| Enabled the Short E Logic"); ComboOption.AddR(); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddBool("HarassQExtend", "Use Q Extend"); HarassOption.AddW(false); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddW(); LaneClearOption.AddE(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddW(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddKey("R", "SemiRKey", "Semi-manual R Key", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddQExtend(Q2); DrawOption.AddW(W); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, false, true, true); Tick.OnTick += OnUpdate; AIBaseClient.OnPlayAnimation += OnPlayAnimation; Spellbook.OnCastSpell += OnCastSpell; AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnAction += OnAction; //Gapcloser.OnGapcloser += OnGapcloser; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 1150f) { MinHitChance = HitChance.VeryHigh }; W = new Spell(SpellSlot.W, 950f); E = new Spell(SpellSlot.E, 475f); R = new Spell(SpellSlot.R, 10000f); EQ = new Spell(SpellSlot.Q, 1150f + 475f); EQ.SetSkillshot(0.25f + 0.65f, 60f, 2000f, true, SkillshotType.SkillshotLine); Q.SetSkillshot(0.25f, 60f, 2000f, true, SkillshotType.SkillshotLine); W.SetSkillshot(0.25f, 80f, 1600f, false, SkillshotType.SkillshotLine); R.SetSkillshot(1.1f, 160f, 2000f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboECheck", "Use E | Safe Check"); ComboOption.AddBool("ComboEWall", "Use E | Wall Check"); ComboOption.AddR(); HarassOption.AddQ(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddBool("LaneClearQLH", "Use Q| Only LastHit", false); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddMana(); LastHitOption.AddQ(); LastHitOption.AddMana(); FleeOption.AddMove(); KillStealOption.AddQ(); KillStealOption.AddW(); MiscOption.AddE(); MiscOption.AddBool("Gapcloser", "Anti GapCloser"); MiscOption.AddBool("AntiMelee", "Anti Melee"); MiscOption.AddSlider("AntiMeleeHp", "Anti Melee|When Player HealthPercent <= x%", 50); MiscOption.AddR(); MiscOption.AddBool("AutoR", "Auto R?"); MiscOption.AddSlider("RRange", "Use R |Min Cast Range >= x", 800, 0, 1500); MiscOption.AddSlider("RMaxRange", "Use R |Max Cast Range >= x", 3000, 1500, 5000); MiscOption.AddSlider("RMinCast", "Use R| Min Hit Enemies >= x (6 = off)", 2, 1, 6); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); MiscOption.AddSetting("Mode"); MiscOption.AddList("PlayMode", "Play Mode: ", new[] { "AD", "AP" }); DrawOption.AddQ(); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.BeforeAttack += BeforeAttack; Orbwalker.AfterAttack += AfterAttack; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 1450f); Q.SetSkillshot(0.25f, 40f, 1000f, false, false, SkillshotType.Line); W = new Spell(SpellSlot.W, 850f); E = new Spell(SpellSlot.E); R = new Spell(SpellSlot.R, 5500f); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboSaveMana", "Use Q| Save Mana To Cast W"); ComboOption.AddW(); ComboOption.AddList("ComboWSmartKS", "Use W| Smart Card KillAble", new[] { "First Card", "Blue Card", "Off" }); ComboOption.AddBool("ComboDisableAA", "Auto Disable Attack| When Selecting"); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 4, 1, 10); LaneClearOption.AddW(); LaneClearOption.AddBool("LaneClearWBlue", "Use W| Blue Card"); LaneClearOption.AddBool("LaneClearWRed", "Use W| Red Card"); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddSubMenu("CardSelect", "Card Select Settings"); MiscOption.AddKey("CardSelect", "CardSelectYellow", "Gold Card", Keys.W, KeyBindType.Press); MiscOption.AddKey("CardSelect", "CardSelectBlue", "Blue Card", Keys.E, KeyBindType.Press); MiscOption.AddKey("CardSelect", "CardSelectRed", "Red Card", Keys.T, KeyBindType.Press); MiscOption.AddBool("CardSelect", "HumanizerSelect", "Humanizer Select Card", false); MiscOption.AddSlider("CardSelect", "HumanizerSelectMin", "Humanizer Select Card Min Delay", 0, 0, 2000); MiscOption.AddSlider("CardSelect", "HumanizerSelectMax", "Humanizer Select Card Max Delay", 2000, 0, 3500); MiscOption.AddQ(); MiscOption.AddBool("Q", "AutoQImmobile", "Auto Q|Enemy Cant Movement"); MiscOption.AddKey("Q", "SemiQ", "Semi-manual Q Key", Keys.Q, KeyBindType.Press); MiscOption.AddR(); MiscOption.AddBool("R", "UltYellow", "Auto Gold Card| In Ult"); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, true, false, true); Game.OnTick += OnUpdate; //Gapcloser.OnGapcloser += OnGapcloser; AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnAction += OnAction; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 1150f); Q.SetSkillshot(0.25f, 60f, 2000f, true, false, SkillshotType.Line); W = new Spell(SpellSlot.W, 950f); W.SetSkillshot(0.25f, 60f, 1200f, false, false, SkillshotType.Line); E = new Spell(SpellSlot.E, 475f) { Delay = 0.65f }; R = new Spell(SpellSlot.R, 5000f); R.SetSkillshot(1.05f, 160f, 2200f, false, false, SkillshotType.Line); EQ = new Spell(SpellSlot.Q, 1625f); EQ.SetSkillshot(0.90f, 60f, 1350f, true, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddE(); ComboOption.AddBool("ComboECheck", "Use E |Safe Check"); ComboOption.AddBool("ComboEWall", "Use E |Wall Check"); ComboOption.AddR(); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddW(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddBool("LaneClearQLH", "Use Q| Only LastHit", false); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddMana(); LastHitOption.AddMenu(); LastHitOption.AddQ(); LastHitOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddR(); MiscOption.AddBool("R", "AutoR", "Auto R"); MiscOption.AddSlider("R", "RRange", "Auto R |Min Cast Range >= x", 800, 0, 1500); MiscOption.AddSlider("R", "RMaxRange", "Auto R |Max Cast Range >= x", 3000, 1500, 5000); MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddDamageIndicatorToHero(true, true, true, true, true); Game.OnUpdate += OnUpdate; //Gapcloser.OnGapcloser += OnGapcloser; Orbwalker.OnAction += OnAction; }
private static void Initializer() { Q = new Spell(SpellSlot.Q, 600f); W = new Spell(SpellSlot.W, 2500f); W.SetSkillshot(0.75f, 40f, 5000f, false, false, SkillshotType.Line); E = new Spell(SpellSlot.E, 750f); E.SetSkillshot(0.50f, 120f, 1600f, false, true, SkillshotType.Circle); R = new Spell(SpellSlot.R, 3500f); R.SetSkillshot(0.21f, 80f, 5000f, true, false, SkillshotType.Line); ComboOption.AddMenu(); ComboOption.AddQ(); ComboOption.AddBool("ComboQMinion", "Use Q| On Minion", false); ComboOption.AddW(); ComboOption.AddBool("ComboWAA", "Use W| After Attack"); ComboOption.AddBool("ComboWOnly", "Use W| Only Use to MarkTarget"); ComboOption.AddE(); ComboOption.AddR(); HarassOption.AddMenu(); HarassOption.AddQ(); HarassOption.AddBool("HarassQMinion", "Use Q| On Minion"); HarassOption.AddW(); HarassOption.AddBool("HarassWOnly", "Use W| Only Use to MarkTarget"); HarassOption.AddE(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddMenu(); LaneClearOption.AddQ(); LaneClearOption.AddW(); LaneClearOption.AddMana(); LaneClearOption.AddBool("LaneClearReload", "Use Spell Clear| Only Jhin Reloading"); JungleClearOption.AddMenu(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddMenu(); LastHitOption.AddQ(); LastHitOption.AddMana(); KillStealOption.AddMenu(); KillStealOption.AddQ(); KillStealOption.AddW(); KillStealOption.AddBool("KillStealWInAttackRange", "Use W| Target In Attack Range"); //GapcloserOption.AddMenu(); MiscOption.AddMenu(); MiscOption.AddBasic(); MiscOption.AddW(); MiscOption.AddBool("W", "AutoW", "Auto W| CC"); MiscOption.AddE(); MiscOption.AddBool("E", "AutoE", "Auto E| CC"); MiscOption.AddR(); MiscOption.AddBool("R", "rMenuAuto", "Auto R"); MiscOption.AddKey("R", "rMenuSemi", "Semi-manual R Key", Keys.T, KeyBindType.Press); MiscOption.AddBool("R", "rMenuCheck", "Use R| Check is Safe?"); MiscOption.AddSlider("R", "rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500); MiscOption.AddSlider("R", "rMenuMax", "Use R| Max Range <= x", 3000, 1500, 3500); MiscOption.AddSlider("R", "rMenuKill", "Use R| Min Shot Can Kill >= x (0 = off)", 3, 0, 4); DrawOption.AddMenu(); DrawOption.AddQ(Q); DrawOption.AddW(W); DrawOption.AddE(E); DrawOption.AddR(R); DrawOption.AddDamageIndicatorToHero(true, true, false, true, true); Tick.OnTick += OnUpdate; Orbwalker.OnAction += OnAction; AIBaseClient.OnProcessSpellCast += OnProcessSpellCast; //Gapcloser.OnGapcloser += OnGapcloser; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 600f); W = new Spell(SpellSlot.W, 2500f); E = new Spell(SpellSlot.E, 750f); R = new Spell(SpellSlot.R, 3500f); W.SetSkillshot(0.75f, 40, float.MaxValue, false, SkillshotType.SkillshotLine); E.SetSkillshot(0.5f, 120, 1600, false, SkillshotType.SkillshotCircle); R.SetSkillshot(0.21f, 80, 5000, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddBool("ComboQMinion", "Use Q| On Minion", false); ComboOption.AddW(); ComboOption.AddBool("ComboWAA", "Use W| After Attack"); ComboOption.AddBool("ComboWOnly", "Use W| Only Use to MarkTarget"); ComboOption.AddE(); ComboOption.AddR(); HarassOption.AddQ(); HarassOption.AddBool("HarassQMinion", "Use Q| On Minion"); HarassOption.AddW(); HarassOption.AddBool("HarassWOnly", "Use W| Only Use to MarkTarget"); HarassOption.AddE(); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddW(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddQ(); LastHitOption.AddMana(); FleeOption.AddMove(false); KillStealOption.AddQ(); KillStealOption.AddW(); KillStealOption.AddBool("KillStealWInAttackRange", "Use W| Target In Attack Range"); MiscOption.AddW(); MiscOption.AddBool("AutoW", "Auto W| When target Cant Move"); MiscOption.AddBool("GapW", "Anti GapCloser W| When target HavePassive"); MiscOption.AddE(); MiscOption.AddBool("AutoE", "Auto E| When target Cant Move"); MiscOption.AddBool("GapE", "Anti GapCloser E"); MiscOption.AddR(); MiscOption.AddBool("rMenuAuto", "Auto R?"); MiscOption.AddKey("rMenuSemi", "Semi R Key(One Press One Shot)", SharpDX.DirectInput.Key.T); MiscOption.AddBool("rMenuCheck", "Use R| Check is Safe?"); MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500); MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500); MiscOption.AddSlider("rMenuKill", "Use R| Min Shot Can Kill >= x", 3, 1, 4); MiscOption.AddSetting("Notification"); MiscOption.AddBool("PingKill", "Auto Ping Killable Target"); MiscOption.AddBool("NormalPingKill", "Normal Ping Notification", false); MiscOption.AddBool("NotificationKill", "Notification Show Killable Target"); DrawOption.AddQ(); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; }
internal static void Init() { Q = new Spell(SpellSlot.Q, 650f); QExtend = new Spell(SpellSlot.Q, 900f); W = new Spell(SpellSlot.W, 1000f, TargetSelector.DamageType.Magical) { MinHitChance = HitChance.VeryHigh }; W1 = new Spell(SpellSlot.W, 1000f, TargetSelector.DamageType.Magical) { MinHitChance = HitChance.VeryHigh }; E = new Spell(SpellSlot.E, 425f); R = new Spell(SpellSlot.R, 1200f) { MinHitChance = HitChance.High }; R1 = new Spell(SpellSlot.R, 1200f) { MinHitChance = HitChance.High }; Q.SetTargetted(0.25f, float.MaxValue); QExtend.SetSkillshot(0.35f, 25f, float.MaxValue, false, SkillshotType.SkillshotLine); W.SetSkillshot(0.3f, 80f, 1600f, true, SkillshotType.SkillshotLine); W1.SetSkillshot(0.3f, 80f, 1600f, false, SkillshotType.SkillshotLine); E.SetSkillshot(0.25f, 1f, float.MaxValue, false, SkillshotType.SkillshotLine); R.SetSkillshot(0.1f, 110f, 2800f, true, SkillshotType.SkillshotLine); R1.SetSkillshot(0.1f, 110f, 2800f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddBool("ComboQExtend", "Use Q Extend"); ComboOption.AddW(); ComboOption.AddBool("ComboWFast", "Use W| Fast Reset the Passive"); ComboOption.AddE(); ComboOption.AddBool("ComboEDash", "Use E| Dash to Target"); ComboOption.AddBool("ComboEReset", "Use E| Reset Auto Attack"); ComboOption.AddBool("ComboEShort", "Use E| Short E Reset Auto Attack"); ComboOption.AddBool("ComboESafe", "Use E| Safe Check"); ComboOption.AddR(); HarassOption.AddQ(); HarassOption.AddBool("HarassQExtend", "Use Q Extend"); HarassOption.AddW(false); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddW(); LaneClearOption.AddE(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddMove(false); KillStealOption.AddQ(); KillStealOption.AddW(); MiscOption.AddE(); MiscOption.AddBool("EnabledAnti", "Use E| Anti Gapcloser"); MiscOption.AddSlider("AntiGapCloserHp", "Use E| Player HealthPercent <= x%", 45); MiscOption.AddBool("EnabledAntiMelee", "Use E| Anti Melee"); MiscOption.AddSlider("AntiMeleeHp", "Use E| Player HealthPercent <= x%", 35); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi Cast R Key", Key.T); DrawOption.AddQ(); DrawOption.AddQExtend(); DrawOption.AddW(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; Obj_AI_Base.OnPlayAnimation += OnPlayAnimation; Orbwalker.AfterAttack += AfterAttack; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; SpellBook.OnCastSpell += OnCastSpell; }